Approaching the ATST

By zhentil, in Star Wars: Legion

26 minutes ago, MasterShake2 said:

T-47 averages 3-4 crits a shot, ATRTs with Blasters average 2-3. Both of those can easily engage an ATST turn 1. Conversely Ion trooper's more limited mobility and range hamper it a lot. I'd rather the ATST just be dead.

Also, I have generally more deployments and activations than a list with an ATST, so more control over the engagement and both the RT blaster and Speeder are retain value after the major armor threat drops better than the Ion.

Out of curiosity, is this real-world games or TTS games?

1 hour ago, MasterShake2 said:

T-47 averages 3-4 crits a shot, ATRTs with Blasters average 2-3. Both of those can easily engage an ATST turn 1. Conversely Ion trooper's more limited mobility and range hamper it a lot. I'd rather the ATST just be dead.

Also, I have generally more deployments and activations than a list with an ATST, so more control over the engagement and both the RT blaster and Speeder are retain value after the major armor threat drops better than the Ion.

Ahhh, I understand now. Without that context you made it seem like you were dropping AT-STs with troopers. It still seems a little like it needs a “perfect storm,” but definitely easier to see.

2 hours ago, FatherTurin said:

Ahhh, I understand now. Without that context you made it seem like you were dropping AT-STs with troopers. It still seems a little like it needs a “perfect storm,” but definitely easier to see.

Seriously. And that "perfect storm" needs to happen quite often if hes downing usually on turn 2. <_<

The AT-RT with rotary blasters averages 1.25 crits per shot, so 3 of them will average 3.75 crits in a round. After impact, the T-47 averages 3-4 crits as well. So we will round up and say 8 crits in a round. The AT-ST blocks 1/3 of these, so that 5-6 wounds. Dead in 2 rounds is certainly possible.

I would expect a canny Imperial player to be able to destroy 2 or 3 AT-RTs in nearly the same amount of time though.