To shamelessly plug in the discussion about how the sequel stuff could be transported into Armada, besides my hobby horses of incorporating the new Star Destroyers and Resistance Cruisers, the squadrons offer a bit of a conundrum: Since those come unpainted, T70s and TIE/fo wouldn't exactly differ much from the original ones. One could do different angles, but it will be almost impossible to differentiate them on the table in the classic form. So one possibility would be to do two fighters per base, so you get the nice middle ground from the tanky one-per-base-ships like the Decimator or VCX100, or eschew new models entirely by simply doing alternative squadron cards for the ramped up new versions.
This would mean you get a T70 squadron card that has a nice, shiny new keyword and is priced at around 15 points, a TI/fo squadron card at around 10 points, a A-Wing RZ2 card at around 12 to 13 points.
I guess you'd need models - either one or two per base - for the Resistance bomber (come on, that's an auto-include), the TIE Silencer and the Special Forces TIE. This gives you a total of three First Order and three Resistance ships, which means you'd need to get one more each in order to reach the usual "four squadrons" number that happens to fit in those packs. The Imperials could get the Batwing (perhaps as a faster variant of the Lamda, or one with more HP, but that would essentially be the VCX100, so...), while the Resistance might get either a new Falcon card (booooooooring) or perhaps Leia's transport from Episode VII (ugly, but hey, it's a new ship).
I don't think one should temper with the speeds and hit points the "original" models have, since those numbers are too senstitive, so a new key word or one of the old ones seems best.
So, what do you guys think?