31 minutes ago, Viktus106 said:So as much as we moan about red dice creep, the amount of defensive options out their are just as disgusting. I mean, throw in Fenn's ability prior to that (with hotshot) and you MUST roll six natural hits to score ONE lasting damage against the above list. Without modifiers. Then do it again the next turn or she will regenerate it anyway.
...the problem with that argument is that you're comparing one ship's attack to a fully-tanked Norra with support from Lowricck and Fenn. It's one vs three, using all the once per turn abilities of all three ships. Of course it should be effective.
Where the combo breaks is when you focus fire on Norra, with multiple ships or multiple attacks. 5 focused Kihraxz or Strikers will force plenty of damage through on Norra, as will a Z95 missile strike, 3 TIE/D's or any of a number of swarm/miniswarm builds.
The problem isn't solely due to ultra-defensive builds or red dice creep, it's what people are taking to fight them with. If you're flying a two or three ship list without Gunner effects or double taps, then yeah, you're going to have a tough day if you run up against a super defensive tank. If you lose a ship early before you get some meaningful damage in, then you're also going to have an uphill battle. Hyperdefensive builds are something you need to consider at the squad building stage - if your list hasn't got a plan to deal with them, then you're setting yourself up to fail.