AT RT with no guns?

By Rocmistro, in Star Wars: Legion

Imagine being a trooper taking cover in a ruined building. Suddenly an ATRT smashes through the wall, stomp all over one guy, pushing others aside and forcing people to jump out of the way. Through the mechanical sound of the robotic legs moving you can hear the weezing sound of a torch and the smell of gasoline (or starwars-esque counterpart) fills the room as the ATRT keep smashing everything around it. And before youve assessed the situation, fire fills then entire room as the ATRT opens up its flamethrower.

Thats enough for a suppression token :D

10 minutes ago, NeonWolf said:

It is going to be interesting to see how the tactics for each unit evolve as more standard size games are played as opposed to the learning games. I now my group got tired of the learning game rather quickly.

I didn't bother with the learning game. I don't think anyone at my FLGS did. We all just jumped right in to 800 pt. lists :-)

To clarify no you cannot shoot a AT-RT when it is base to base with your unit leader, when you activate your unit you are in range melee which is too close for range 1, this is because range is determined by the unit leader. But it the AT-RT moves into base contact with a figure that is not the unit leader you can shoot at it as normal, but the AT-RT can still perform the melee attack and say it rolls three hits and you fail all three blocks, even if you remove the figure that is in base to base first you still need to suffer all three casualties. Another weird rule is even if the AT-RT just moved base to base with one of the troopers, if the troopers were to melee attack it all your troopers could contribute to the attack pool.

15 minutes ago, garciaj113 said:

To clarify no you cannot shoot a AT-RT when it is base to base with your unit leader, when you activate your unit you are in range melee which is too close for range 1, this is because range is determined by the unit leader. But it the AT-RT moves into base contact with a figure that is not the unit leader you can shoot at it as normal, but the AT-RT can still perform the melee attack and say it rolls three hits and you fail all three blocks, even if you remove the figure that is in base to base first you still need to suffer all three casualties. Another weird rule is even if the AT-RT just moved base to base with one of the troopers, if the troopers were to melee attack it all your troopers could contribute to the attack pool.

This is not true. If you are in base contact, you are also at range 1. The only time a trooper cannot make a ranged attack is if the defender is not at the correct range, or if the troopers are engaged. And if the AT-RT moves into base contact with an enemy mini, the AT-RT starts a melee. Now the opponent must move all minis into base contact with the AT-RT.

If a trooper unit is in melee with an AT-RT, there is nothing preventing them from using a ranged weapon. And there is nothing preventing the AT-RT from using it's ranged weapon.

PG 13

A unit is at a range if the portion of a miniature’s base that is closest to the object from which range is being measured is inside the segment that corresponds to that range.

PG 26

While a trooper unit is in a melee with another trooper unit, those units are engaged. A unit that is engaged cannot perform moves, cannot be displaced, cannot perform ranged attacks, and cannot be targeted by ranged attacks.

PG 32

If a unit has a melee weapon, it can start a melee by moving into base contact with an enemy miniature. To start a melee, a player must follow these steps in order:

  1. Move Unit Leader: The player performs a move, moving their unit leader into base contact with an enemy mini.
  2. Move Other Minis: Maintaining cohesion, the player places each other mini in the unit that started the melee into base contact with enemy minis that belong to the same enemy unit that their unit leader is now in melee with.
  3. Opponent Moves Minis: Maintaining cohesion, the player’s opponent moves any of their own minis that belong to the unit that is now in a melee (that are not already in base contact with an enemy mini) into base contact with minis from the unit that started the melee

Trooper units can be only engaged with other trooper units. Trooper units cannot be engaged with vehicles, and vehicles cannot be engaged with other vehicles, even if both units are in a melee.

If two things are in base contact they are in melee range (closer than range 1) of each other, therefore they cannot fire (because all blaster so far are 1-3) at each but they can fire at other units

1 hour ago, Undeadguy said:

If a trooper unit is in melee with an AT-RT, there is nothing preventing them from using a ranged weapon. And there is nothing preventing the AT-RT from using it's ranged weapon.

Except, of course, the rule prohibiting the use of ranged attacks while in melee.

Quote

RRG Pg 29, Melee

Melee represents close combat between opposing units. When two miniatures from opposing players' units are in base contact, those units are in a melee.

If two trooper units are in a melee, those units are engaged.

When a unit performs an attack against a unit that it is in a melee with, that attack is a melee attack. Melee attacks follow the same rules as ranged attacks with the following exceptions:

- The attacker can use only weapons that have the melee icon.
- The target of the attack must be in the same melee as the attacker.

Note that engagement itself has nothing to do with what weapons you can select, only that you are in a melee, and you are in a melee when you're touching an opposing unit, period.

Edited by Tvayumat
5 minutes ago, Tvayumat said:

Except, of course, the rule prohibiting the use of ranged attacks while in melee.

Note that engagement itself has nothing to do with what weapons you can select, only that you are in a melee, and you are in a melee when you're touching an opposing unit, period.

Weird, I read that and it didn't even register haha

1 minute ago, Undeadguy said:

Weird, I read that and it didn't even register haha

It's a new rule system. Gonna take a while for the dust to settle and everyone to discover what's a misreading and where the rules genuinely contradict themselves, like the RAW for cover.

ah ok so they atleast dodged that fiasco where if you attack in base contact it IS a melee, not you may do a melee.

Still think the engaged rules are weird.

Just now, Vineheart01 said:

ah ok so they atleast dodged that fiasco where if you attack in base contact it IS a melee, not you may do a melee.

Still think the engaged rules are weird.

Well, they seem to serve a purpose, at least.

If I'm meleeing you with a big crazy walker bot, it would be a lot easier to break and run around/behind me than if it's a whole squad of dudes actively attempting to kill you and blocking your escape/shooting you in the back as you run.

Those vehicles with melee weapons right now have really mean melee weapons, but any unit they try to engage can potentially fall back and impact grenade them into durasteel slag rather than trying to wrestle an AT-ST's foot claws.

1 minute ago, Vineheart01 said:

ah ok so they atleast dodged that fiasco where if you attack in base contact it IS a melee, not you may do a melee.

Still think the engaged rules are weird.

I think the Engaged rules make sense and are only weird if viewed from the perspective of other rulesets. You can punch my car all you want but won't stop me from driving away

3 hours ago, Crabbok said:

I've run them with no guns before and they do alright. Alot of their success depends on objectives and terrain though. Tall buildings, with choke points.... they'll do nicely.

If your tall buildings have playable interiors, they'd be a massive threat to AT-RTs, since they offer cover for infantry, while remaining impassable to the AT-RT. A melee AT-RT would be useless against troops occupying the top floors of a structure, and an AT-RT with a weapon next to a tall building realistically may not be able to elevate its weapon high enough to engage targets on the upper floors.

5 hours ago, NeonWolf said:

You could try running a screen of 2-3 AT-RTs kitted out this way to block LoS to your Troopers if terrain/cover is scarce. Kind of odd to think about using a spindly walker for this tactic but it is (or was) a standard tactic for infantry and armor.

I'm thinking of running a naked AT-RT as a Vader blocker.

Just now, Big Easy said:

I'm thinking of running a naked AT-RT as a Vader blocker.

Not sure how well that will work with his Impact and Pierce. He's got a 75% chance of getting 3 crits on a Saber Throw that can't be blocked. Sure, the AT-RT can take it for a couple of rounds, but still.

2 minutes ago, NeonWolf said:

Not sure how well that will work with his Impact and Pierce. He's got a 75% chance of getting 3 crits on a Saber Throw that can't be blocked. Sure, the AT-RT can take it for a couple of rounds, but still.

The Naked Chicken will definitely have a death wish, but if it can help divert attention for some solid objective play it may be worth it. Still remains to be seen though.

Just now, Big Easy said:

The Naked Chicken will definitely have a death wish, but if it can help divert attention for some solid objective play it may be worth it. Still remains to be seen though.

Fair enough. I figured I could use the AT-RT screen against people exactly once before they start bringing HH-12's or Ion troopers to shut it down.

9 minutes ago, NeonWolf said:

Fair enough. I figured I could use the AT-RT screen against people exactly once before they start bringing HH-12's or Ion troopers to shut it down.

"When one door closes, another one opens." - Sun Tzu, from his chapter on army building metas

Ok, so...new gamer terminology incoming:

Chicken Little (AT RT with no guns)

BBQ chicken (AT RT with flamer)

Rotisserie Chicken (AT RT with rotary cannon)

? -somebody help me out here... (AT RT with Laser Cannon)

2 minutes ago, Rocmistro said:

? -somebody help me out here... (AT RT with Laser Cannon)

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It's *perfect*, Crabbok.

But what's it called?

Chicken Gun, a pun on "Chicken Run".

Also a Chicken Run is when you mobilize a large group of AT-RTs in force.

And I'm going to steal repost all of these in the slang topic.

Edited by UnitOmega
9 hours ago, Rocmistro said:

? -somebody help me out here... (AT RT with Laser Cannon)

Laser Chicken!

2 hours ago, Big Easy said:

Laser Chicken!

Omg. Perfect.

Image result for The solution presents itself

Ran 3 naked ATRTs today with a T47, Luke, and 4 Rebel Trooper squads. Played Intercept the Transmissions and tied on victory points but ended up winning due to score. Opponent was running Vader, 2 Speederbike squads, and 5 Stormtrooper squads. Found the ATRTs to be pretty underwhelming without upgrades. They served as a distraction the first two rounds or so but I only ever ended up getting one of them into combat. If it wasn't for some spectacular rolling on Luke's part and an abysmal round of saves from Vader, I'd have lost big time.

You know, when I mention naked at-rts first, it was on the jankness thread. It seems its becoming a serious strategy. Of course that is completely what I intended, definitely