I decided to run something experimental for the Utah Open last weekend - nearly all of us ran something for fun, so don't take this as super competitive but this was a lot of fun to put on the table. I've been working on this idea since both Thrawn and Intensify Firepower were spoiled, and I've seen people talk about pieces of this list but not the whole thing.
Arq Light Cruiser with Thrawn
Cymoon with Tua, ECM, Gunnery Team, H9, Intensify Firepower
2x Gozanti with Comms Net
3x Assault Gozanti
Assault Gozanti with Suppressor
394 points, Most Wanted, Contested Outpost, Solar Corona
Deploy with 2 Assault Gozantis and Suppressor in a line, with the comms flotillas behind them, then figure out which side you want the ISD on, put the remaining flotilla on the other side, and put Thrawn where he can chase the fleet and finish off what gets past it. Thrawn dials are all CF - you should be getting 4-5 extra dice the first turn of engagement followed by 6-8 the subsequent turns. Use speed 0 on turn 1 and maybe 2 to pivot the line.
This list is a bit stressful to fly, but it was really fun. Flotillas do a ton of work here - you need them to maneuver to get double arcs off as much as possible They aren't for activation padding at all. With 8 ships on the board and Thrawn supplying a CF dial, each ship is probably going to nav and the ISD will throw in some engineering.
I would tweak a couple things if I ever flew it for fun again, which I probably will... anyway, enjoy!