First build

By AdmiralOldOwlz, in Star Wars: Legion

https://tabletopadmiral.com/legion/empire/p03u08u0du09p05u07u0eu0fu1ep05u07u0eu0fu1ep05u07u0eu0fu1ep05u07u0eu0fu1ep05u07u0eu0fu1ep05u07u0eu0fu1ec07c0cc04c03c08c09c01

Deployment must be behind cover. With thoses troops, moving is death. Aim then shoot is the only motto that matter.

Range 4 with the dl-9 mean that you can shoot pretty far. Six times 2x2red dice. Then a lot more in closer range. With a hard cover they should survive long enough to make dice probability make the math...

Not sure about this. Tough?

One of the things I like to do is try and figure out ahead of time what units I want to use to grab the objectives and score me points. Just so I have a good idea about how I at least think I would like to use my units in a game.

And as this game is won and lost on Victory Tokens, not on killing the enemy out right... you might want to put some thought into what in your list is going to move up and grab you said tokens.

Now granted if the enemy is all dead, it is much easier to grab VTs... but I don't see complete table wipes happening much in full 800 point Games in just six rounds that often.

Just something to think about.

Take the Breakthrough Objective card for instance... you score by moving all of your troops across the board to the enemy deployment zone. Not very conducive to a sit behind cover and blast away at the enemy kind of list.

Edited by Palomarus

If you really want comments, put all your lists in one post instead of filling up all the front page with your posts. Also list the actual elements of the List in the post and not a link.

Honestly, at this point, there isn't enough variety in units to make lists of a great enough variance.

1 commander, 1 corps, 1 heavy etc