Modern Campaign Resources

By Jedifish, in Genesys

So premise for my campaign is, PC's work for private investigation agency that deals with supernatural/weird. Without having to micro manage their every day life in game, I want to give them a salary and other things related to that. My question is, is there another book/system out there that can reflect this? I am just looking for modern style options for my PC's to use to flesh out their characters. Thanks!

Check out Far Horizons , one of the Star Wars career books. It has the rules for Homesteads and Businesses, which is perfect for what you're trying to do.

9 hours ago, Jedifish said:

So premise for my campaign is, PC's work for private investigation agency that deals with supernatural/weird. Without having to micro manage their every day life in game, I want to give them a salary and other things related to that. My question is, is there another book/system out there that can reflect this? I am just looking for modern style options for my PC's to use to flesh out their characters. Thanks!

If you make the players worry about money, they will do that to the detriment of solving mysteries. Are you worried about them trying to get the best gear, for example?

What if you had something like a Style level that measures how well a detective fits in with a crowd - which could work against a rich detective whose trying to blend in at a street corner crap game, too. The greater the difference between the PC's Style and the place she's visiting (I'm visualizing Jessica Jones at the golf club), the more Setback dice are added to many social tests.

If you wanted high Style to translate to some financial clout, I would probably require an upkeep roll in between mysteries to make sure the PC kept up with the Joneses.

The Strange (Monte Cook Games)

Spirit of the Century (Evil Hat Productions)

Trail of Cthulhu (Pelgrane Press)

Nights Black Agents (Pelgrane Press)

East Texas University (Savage Worlds)

Call of Cthulhu (Chaosium)

Delta Green (Pagan Publishing)

Each of those is kind of like what what you're looking but not exactly. There's plenty of material there for you to use though. Even some of the concepts they use can be added to your GM style. Good Luck.