terrain/cover rule

By Nahkalaama, in Star Wars: Legion

Hello

We played couple of games and everything else were getting prettymuch right but we have some depate with the terrain/cover rules. My picasso lvl drawing tells the main problem:

Red dudes are shooting white dudes. X is the mark of a unit leader. Are the white dudes getting Hard cover? Red dudes leader only see white 1 and white 2.

Because 3 from the white squad is outofsight, whole team gains cover but only white 1 and 2 can die because rest of them are outofsight.

It seems little odd that you are seeing 2 guys in front of you in pointblank, they gain cover because of someone you cant even see. Only those 2 can die because you cant see the rest.

We gave them hard cover and only 2 of them can be defeated. did we play this right? We have lots of building based terrain so this happens pretty often.

(red 3. cant fire because he cant see anybody) Sorry about the bad english:)

rule.jpg

That's how I understand it and that's how I would play it, even though its seems odd. The rules are streamlined - the more 'realistic' you make it, the more it gets bogged down with lots of rules.

I believe you are correct, you would measure distance and determine cover from the commander of Red, in your drawing, he can only see 1 and 2 (assuming white leader,X, is out of LOS of all of Red), thus more half+ is in obscured behind cover 2. Since only 1 and 2 can be seen, only 1 and 2 can be killed, so when shooting apply cover 2 and only 1 and 2 can be assigned wounds any extra are lost. And correct, 3 can not shoot at all since no LOS to an enemy model.

It seems odd, but can tell you from other minatures, this ruling makes it much faster than the see if each model in unit has cover to each other model.

Edited by Gridloc

It actually works out pretty well, since your inability to would the models other than white 1 and 2 means any undefended hits beyond the first two are wasted anyways. Takes the sting out of the cover removing two hits before defense.

Edited by kaffis

All mini games have cover rules that end up with a weird scenario that makes no sense.

Legion's approach is majority rule just to simplify things. it goes by really quick. This is one of the few odd scenarios where it kinda makes no sense, but majority of the time its fine.