Things I want to see (if I get into this game):

By That Blasted Samophlange, in Star Wars: Legion

3 minutes ago, Gridloc said:

Where i could see gungans and wookie armies outside their home planet, an Ewok army seems odd. I can't see Rebels flying to endor, rounding up large number of Ewoks and dropping them off on Hoth to fight. Now i can see maybe a small Ewok squad being used like this but whole armies seems out of place.

Rather than an Ewok army, an Ewok Unit would work. Even better if they count as Spec-Ops, then you can only have a max of 3 Units of the furry little bug*ers..

7 hours ago, That Blasted Samophlange said:

I'm on the fence.. mainly due to being back in school and not working.. mortgages are not cheap!

The game part is rather fun. It is a miss=mash of Armada and Imperial Assault game mechanic wise. The models themselves are nice. I was hoping for a bit more since they were going bigger than IA but over all they are fine. It isn't cheap, specially if you want to paint but never painted before.

Judging by FFG making every obscure thing they can with X-Wing, given time, everything on everyone's wish list will get made. With that said. all I want is my Jabba scum commander that sits in the corner and eats frogs.

I want to see Dewbacks and Tauntauns, love mounted units. I would also love to see some random elments like a rampaging Wampa or an enraged Bantha enter the field of play to be dealt with. You do the models FFG, I’ll make some rules.

4 hours ago, jocke01 said:

While I agree that blending different era's is weird and offputting. I do however seem to remember the at-rt being on screen in episode 3 and rebels.

The rebels don't have alot of ground vehicles in the movies and I think the at-rt is the best thing they could have added after the snow speeder.

I don't see the need for more factions. Armada is just fine with 2. Just add a scum/hutt faction that's either neutral or standalone. That Will mix things up enough.

I've been searching and I couldn't find any RotS screenshots of it though I could've sworn I'd seen it. Playing hours and hours of Battlefront 2 (the real one) may have created false memories.

Blending of timelines?

Rebel Troopers and Speeder Bikes with ESB Luke already puts strict timeline adherence on question and puts us in the realm of “what if?”s anyway

I want to see Death Troopers, Shore Troopers and Imperial inqusitors

The Databank uses a screenshot of AT-RTs from Episode III.

Yes that is from the scene of the clones looking for Obi-Wan after Order 66 had been carried out on Utapau. Obi-Wan is hiding in some kind of pool of water and they go tromping by I think.

Yup. Episode 3 (1 hr. 25 min. 35 sec.) It's between the scenes that cut from Obi- Wan and moves to Yoda.

Edited by kenngp
59 minutes ago, Drasnighta said:

Blending of timelines?

Rebel Troopers and Speeder Bikes with ESB Luke already puts strict timeline adherence on question and puts us in the realm of “what if?”s anyway

Well that's just a few years and a slight wardrobe change vs like 20+ years for droid armies or first order.

The films are terrible IMO, but the clones vs droids are still cool. Bunch of different units and vehicles. I just don't want it mixed in with my original trilogy civil War. It could still get released with the same or similar rule set too alow mixing in casual for players who want it.

7 hours ago, kaffis said:

Honestly, I hope we don't get too exotic with new units. The AT-RT is already the thing that almost made me give the game a pass. It's never been shown on screen in a film, and the only reference we have for it is from a cartoon where it was in use by the Old Republic, not the Rebellion.

As such, this 38 year old lifelong Star Wars fan has zero nostalgic or emotional attachment to it, and it just feels like dumb stuff invading my Star Wars game.

I also have no real interest in spreading to different time periods. The game honestly would have been a better fit in the Clone Wars, but the mirror matches we'll see (Rebel vs Rebel) are already bad enough thematically, it will be a complete immersion killer if we see Rebellion vs. Resistance or First Order vs. Clone Army Old Republic. It's a waste of the license if I'm not feeling immersed in the world.

All that said, I'm sure if the game looks like it's doing well in the forest six months, we'll see all of this, and I'll just pack my stuff up and not get involved in organized play.

You know, I was pretty much in the same boat with you. In fact when me and my friend decided to split a couple of Legion Core sets, I insisted on being Empire just because of that walker. I felt like... how in the world are you going to give AT anything to the Rebellion.. It would have made more sense to give them the speeder bikes, **** at least we saw rebels riding those in the movies!

That said, I have to admit that I'm a bit burned out on the standard "old school Star Wars" stuff. I mean I played X-Wing, Armada, Imperial Assault, Star Wars LCG, Star Wars: Destiny and now Legion. Its kind of Star Wars overkill and they just keep rehashing the Luke vs. Vader or Rebels vs. Imperials material. Even the art is being used on cards and stuff so sometimes I can't tell where X-Wing cards start and Destiny Cards end.

I found in particular with games like Star Wars Destiny that I'm far more excited to see new stuff on the cards.. original Star Wars art that shows a side of Star Wars I haven't seen. To me doing something like a Wookie or Droid Army... **** I would buy that over Imperials or Rebels today without blinking just to do something different.

1 hour ago, kenngp said:

Yes that is from the scene of the clones looking for Obi-Wan after Order 66 had been carried out on Utapau. Obi-Wan is hiding in some kind of pool of water and they go tromping by I think.

Yup. Episode 3 (1 hr. 25 min. 35 sec.) It's between the scenes that cut from Obi- Wan and moves to Yoda.

Well, I'll be damned. I guess I get to eat a bit of crow.

Still, that kind of illustrates my point -- they didn't leave any kind of impact on me for nostalgia to take hold and get excited about them. And they certainly don't make sense in Rebel hands with that as the sole cinematic datapoint. I sure hope this doesn't presage just lazily importing all the other established Clone Wars era Clone Army gear to fill in the gaping holes in the Rebellion ground forces armory. If I see news hyping up the Rebels rolling out in Clone Gunships or Tanks, I'm out.

1 hour ago, Mep said:

The game part is rather fun. It is a miss=mash of Armada and Imperial Assault game mechanic wise. The models themselves are nice. I was hoping for a bit more since they were going bigger than IA but over all they are fine. It isn't cheap, specially if you want to paint but never painted before.

Judging by FFG making every obscure thing they can with X-Wing, given time, everything on everyone's wish list will get made. With that said. all I want is my Jabba scum commander that sits in the corner and eats frogs.

You can get one sort of already if you want to get the one for Imperial Assault, the mini itself is pretty grand.

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I would love to see U-wings/TIE reapers (and eventually LAATs) to provide CAS.

4 hours ago, phxcmd said:

Yes please. And if you're going to include Rebels you could include Agent Callus and the Inquisitors (sounds like a band name).

And, with Agent Kallus, you could make imperial and rebel versions.

Edited by T70 Driver

Attachments to go into the troops upgrade slot. Named heroes, medics, armor specialists, tech, so many things to fill an upgrade slot letting us customize our basic squads to new awesomeness

And for those who don't want to fire up RotS to see the AT-RTs in action:

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I’m severely disappointed nobody said they want to see an AT-AT.

Where you from, Comrade?

2 hours ago, The Amazing Flight Lizard said:

I’m severely disappointed nobody said they want to see an AT-AT.

Where you from, Comrade?

Too big. It would be a quarter the size of the table. You can't even deploy that legally, let alone maneuver it.

To show my work, measuring infantry (~6ft) and the AT-ST (8.7m) shows that the scale for this game is about more than 1" = 1.2m. (My AT-ST sits at just under 8" tall, and the pose will make that vary from model to model; standard infantry is about 1.5" tall off the base). That means a 22.5m tall, 20m long AT-AT would be 18.75" tall and 16.67" long to scale.

Model a wreck into awesome terrain, but you can't make that a playable unit with even slow movement and firing arcs. Nevermind demanding people transport the thing to play it.

Jar Jar commander. The worse you roll the more damage you inflict on your opponent.

2 hours ago, flightmaster101 said:

Jar Jar commander. The worse you roll the more damage you inflict on your opponent.

Or a rule saying any damage done to the enemy is dealt to friendlies as well

11 hours ago, kaffis said:

Too big. It would be a quarter the size of the table. You can't even deploy that legally, let alone maneuver it.

To show my work, measuring infantry (~6ft) and the AT-ST (8.7m) shows that the scale for this game is about more than 1" = 1.2m. (My AT-ST sits at just under 8" tall, and the pose will make that vary from model to model; standard infantry is about 1.5" tall off the base). That means a 22.5m tall, 20m long AT-AT would be 18.75" tall and 16.67" long to scale.

Model a wreck into awesome terrain, but you can't make that a playable unit with even slow movement and firing arcs. Nevermind demanding people transport the thing to play it.

Well I, for one, have ordered the Revell 1/53 AT-AT! Faint heart n'ere won fair maid!! ;)

11 hours ago, kaffis said:

To show my work, measuring infantry (~6ft) and the AT-ST (8.7m) shows that the scale for this game is about more than 1" = 1.2m. (My AT-ST sits at just under 8" tall, and the pose will make that vary from model to model; standard infantry is about 1.5" tall off the base). That means a 22.5m tall, 20m long AT-AT would be 18.75" tall and 16.67" long to scale.

Thanks for doing the maths!

That doesn't sound unreasonable actually! That's not really much bigger than the X-Wing Epic ships! I can totally see such a thing existing and only being allowed in the Grand Army format, since that's on a 4 foot by 6 foot play area.

They'd have to come up with custom rules for how Epic Legion minis would move and whatnot, but I don't really think it would be that big of a problem.

47 minutes ago, Kieransi said:

Thanks for doing the maths!

That doesn't sound unreasonable actually! That's not really much bigger than the X-Wing Epic ships! I can totally see such a thing existing and only being allowed in the Grand Army format, since that's on a 4 foot by 6 foot play area.

They'd have to come up with custom rules for how Epic Legion minis would move and whatnot, but I don't really think it would be that big of a problem.

X-Wing epic ships are shorter on their bases. If worry about how top-heavy an AT-AT would be on its narrow width. No tow cables required, they'd tip over on their own!

Also, with capital ships in Epic X-Wing, you can get away with very generous side fitting arcs to make it's relative immobility a non-issue. Much trickier with an AT-AT where all the firepower is mounted on the head. Even if you give it a generous 180 degree firing arc or something, it's still going to have a massive blind spot due to how far forward the head is.

12 minutes ago, kaffis said:

X-Wing epic ships are shorter on their bases. If worry about how top-heavy an AT-AT would be on its narrow width. No tow cables required, they'd tip over on their own!

Also, with capital ships in Epic X-Wing, you can get away with very generous side fitting arcs to make it's relative immobility a non-issue. Much trickier with an AT-AT where all the firepower is mounted on the head. Even if you give it a generous 180 degree firing arc or something, it's still going to have a massive blind spot due to how far forward the head is.

Not saying it would be the best thing ever, just saying it could be feasible. If the model is mostly hollow, it probably won't tip when placed on a big enough base. And a relatively small firing arc of instant death is still pretty nice IMO - in X-Wing, the Raider has a significant blind spot and still does ok. It would be pretty easy to camp out in the corner and lay waste to the enemy if they don't try to come fight you, or to generally point yourself at the enemy and either force them to waste actions running away/flanking or fight you head on.

FFG has shown before that they can try to make something work even if it's not the best thing, just because fans want it. Star Destroyers aren't well suited to X-Wing, so they invented the Raider. Similarly, I could see them inventing a smaller variant of the AT-AT, similar to Rogue One's AT-ACT.

13 minutes ago, Kieransi said:

Not saying it would be the best thing ever, just saying it could be feasible. If the model is mostly hollow, it probably won't tip when placed on a big enough base. And a relatively small firing arc of instant death is still pretty nice IMO - in X-Wing, the Raider has a significant blind spot and still does ok. It would be pretty easy to camp out in the corner and lay waste to the enemy if they don't try to come fight you, or to generally point yourself at the enemy and either force them to waste actions running away/flanking or fight you head on.

FFG has shown before that they can try to make something work even if it's not the best thing, just because fans want it. Star Destroyers aren't well suited to X-Wing, so they invented the Raider. Similarly, I could see them inventing a smaller variant of the AT-AT, similar to Rogue One's AT-ACT.

If FFG make an AT-AT, and it IS hollow, I'd probably cut open one of the side panels and fill it with IA Stormtroopers.