Hi guys!
This is my work in progress Genesys Conversion of White Wolf's Vampire the Requiem 2nd edition.
Current Release: 2.2
Here's a quick outline of what's included currently:
- Character creation including 5 Clans (Archetypes)
- Vampire Bloodlines (only 3 right now, bringing my favourite Masquerade clans into the modern day)
- New uses for Strain as Vampiric power
- A suite of Vampire Disciplines , functioning as a Vampires innate blood magic and less spell-slinging magic
- Rules for measuring Vampires morality
- Vampiric Devotions , combinations of Disciplines that are more powerful than individual Disciplines
- Blood Rituals (Cruac, Theban, Vicissitude and Thaumaturgy)
- Bestiary , Nemesis and Rival tier enemies to pit against your party in the long nights.
What's to be included in future releases:
- Fixing all those spelling mistakes and grammar inconsistencies, yum.
What I won't be including (as of this moment):
- Carthian, Invictus and Mysteries of the Dragon
- Armoury
I must stress that this is not intended to be an entirely comprehensive work. My aim is to produce enough content that a baseline for a game can be established, and that 90% of all scenarios will have some representation within the rules. World of Darkness, and specifically Vampire, has a long contrived History and everybody has favourite pieces and others they'd rather not talk about. This publication is intended to combine as much good content as Requiem has to offer (mixed in with my favourite parts of Masquerade) in one Document. This is highly subjective of course, and if a strong enough case can be made then I'll probably add additional Masquerade content in the future.
This isn't a finished product by any stretch of the word, but I feel that as of right now it is Content Complete. Every system that would alter how you play Genesys is in place, and barring tweaks and re balances, they likely won't change for the foreseeable future. I don't intend to ever be adding an armour of Equipment for players to use, there's very little in Vampire that justifies a chapter worth of unique weapons and armour when everything provided in the Modern Day chapter of the Genesys Corebook should provide enough to get anyone started. Fluff is intentionally left absent, this book will not teach you everything about the Camarilla, Strix or anything Masquerade relevant. If you want to know more, ask about online or pick up a book or pdf off Drivethrurpg. There's definitely some food for thought in those pages.
Happy Hunting Kindred!
Edited by cyclocius
Updating links