9 hours ago, thecactusman17 said:Data only tells you about efficiency, not experience. Rieekan Aces was fairly efficient, but not unbeatable. It was changed because the experience of playing against it was torturous even when you won.
Massive activation advantage has a decided positive effect, enough that FFG is adding ways to fight the activation advantage issues. But since 4th edition, the number of activations has mostly stayed steady or even dropped according to the data. Why add those tools? Because the experience of playing at a severe activation deficit is often excruciating especially for new players.Demolisher hasn't gotten terribly weakened by its change in relation to Engine Techs (the efficiency has only barely changed), but the inability to actually threaten it before or after its triple-tap attack made defending players feel helpless. That experience is what lead to the change, not so much the data. Demolisher is rarely getting shot by ships now even still, but it feels easier to engage without ending up at close range for the initial shot.
Not sure what the conversation is. Data influences nearly all of my opinions, not just Armada. It was also a joke because everyone knows Armada is an anecdotal and subjective driven game. There is no rational thought. Only rage and salt.