18 minutes ago, Ginkapo said:I hate freewill and fun
Most English post I have ever seen.
18 minutes ago, Ginkapo said:I hate freewill and fun
Most English post I have ever seen.
Where is the data compilation thread?
2 minutes ago, Undeadguy said:Where is the data compilation thread?
Edited by BrobaFett
On 25/02/2018 at 2:32 PM, Truthiness said:With 139 wave 7 Regionals lists inputted, I can tentatively conclude that Strategic Adviser has not driven up activations. In fact, though the correlation is speculative, it may be driving flotilla usage down . Activations are holding steady at around 5 on average, both in the total population and at the top. 3+ flotilla usage in the total population has increased slightly, but decreased at the top levels.
https://drive.google.com/open?id=14kjCf7_-KjTjAqMyUrXayZI8u9oBlqDyMLbYAMeaMxk
Baltanok and I are plugging away on the wave 7 Regionals so far. I still need to finish Alberta and MA. I also don't have much in the way of FFG HQ, Melbourne, FL or Quebec.
4 minutes ago, Undeadguy said:Where is the data compilation thread?
Over a month ago but it has a link
Edited by Ginkapo3 minutes ago, Undeadguy said:Where is the data compilation thread?
Why do we need data when we have all these feelings and opinions?
1 minute ago, TheCallum said:Why do we need data when we have all these feelings and opinions?
Data influences my opinion because I'm a rational person.
1 minute ago, Undeadguy said:Quantifiable Data influences my opinion because I'm a rational person.
Ftfy....
1 minute ago, Undeadguy said:Data influences my opinion because I'm a rational person.
3 minutes ago, moodswing5537 said:Ftfy....
Both quantitative and qualitative actually.
It's also why I know
LEGION IS THE BETTER GAME.
37 minutes ago, moodswing5537 said:You mention 3 archtypes here. Is this "not enough"? I'm confused. How many different "equal" archtypes would you be happy with? And honestly, if one didn't get more powerful than the other, wouldn't we just be playing Armada Yahtzee, hoping for a 5 of a kind to win? I personally like having something to target. The part of the game that is most enjoyable to me is the building to beat X aspect.
Ideally, I think player skill should win out. Build a fleet that you understand and can fly well, and it should win.
I agree, though, that 3 archetypes isn't too bad, as long as it's not a paper-rock-scissors sort of thing.
13 minutes ago, Undeadguy said:Both quantitative and qualitative actually.
I can support this....
13 minutes ago, Undeadguy said:It's also why I know
LEGION IS THE BETTER GAME.
Jury is still out. My Legion stuff gets here Friday, but the initial game was....great.....
24 minutes ago, BrobaFett said:Most English post I have ever seen.
Could have easily been
"I love boiled anything and warm Ale"
2 minutes ago, moodswing5537 said:I can support this....
Jury is still out. My Legion stuff gets here Friday, but the initial games was....great.....
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My 40k tournament history says “you think Squadron positions are a bone of contention in Armada? Just wait until you play Legion actually competitively....”
23 minutes ago, Drasnighta said:My 40k tournament history says “you think Squadron positions are a bone of contention in Armada? Just wait until you play Legion actually competitively....”
At least Legion squad placement is much easier n quicker than Armada.
2 minutes ago, Undeadguy said:At least Legion squad placement is much easier n quicker than Armada.
Cut it out UDG or I'm gonna mention the Leia and Han face sculpts...
oops too late.
1 minute ago, CaribbeanNinja said:Cut it out UDG or I'm gonna mention the Leia and Han face sculpts...
oops too late.
Good thing I don't have to buy them! Luke is going to slice n dice with Son of Skywalker.
But the squad movement is so much better in Legion. It's liberating because the placement doesn't really matter when everyone can shoot 18in.
Just now, Undeadguy said:At least Legion squad placement is much easier n quicker than Armada.
It’s not just that...
i mean, as a casual game, it seems fantastic ...
i just worry about the caliber and quality of the competitive human when presented with a system that requires opponent agreement and consent at the start of the game, and then firbthise discussions to be not only remembered but adhered to in the later game when things are going against them.
As a former 40k TO, I have VERY LITTLE faith in a system that essentially demands that requirement in the rules and gives little further guidance to table and terrain construction.
Like I said, it’s absolutely 200% fine and dandy in the casual scene, but I truly worry for the actual competitive aspect of Legion in comparison to Armada.
You also have to contend with, at least while they are doing monthly releases, tournaments and such will feel like unfair affairs as one dude has more access to things than the other - even if the side in question swings - wave releases at least attempt to provide “new advantage” parity somewhat.
Also, as invested you are into the rules @Undeadguy , even you must admit that there are already NUMEROUS issues awaiting FAQ... and big ones.... Armada has a couple in it’s early days, but none like keyword stacking, for example.
10 minutes ago, Undeadguy said:At least Legion squad placement is much easier n quicker than Armada.
So, quicker, easier, more seductive it is then. Hmm.
50 minutes ago, Undeadguy said:Both quantitative and qualitative actually.
It's also why I know
LEGION IS THE BETTER GAME.
Plainly absurd. As everybody, really everybody knows, even the best mechanism cannot compensate for a lack of ISD!
I suspect tournaments will have the TO designate the qualities of terrain instead of the players. Although the monthly releases are going to be a problem at least at first; Veers and Snowtroopers offer a lot of new stuff to the rebels, and Han and the Rebel Commandos in "wave two" also look like they'll be a big deal.
4 minutes ago, Drasnighta said:It’s not just that...
i mean, as a casual game, it seems fantastic ...
i just worry about the caliber and quality of the competitive human when presented with a system that requires opponent agreement and consent at the start of the game, and then firbthise discussions to be not only remembered but adhered to in the later game when things are going against them.
As a former 40k TO, I have VERY LITTLE faith in a system that essentially demands that requirement in the rules and gives little further guidance to table and terrain construction.
Like I said, it’s absolutely 200% fine and dandy in the casual scene, but I truly worry for the actual competitive aspect of Legion in comparison to Armada.
You also have to contend with, at least while they are doing monthly releases, tournaments and such will feel like unfair affairs as one dude has more access to things than the other - even if the side in question swings - wave releases at least attempt to provide “new advantage” parity somewhat.
Also, as invested you are into the rules @Undeadguy , even you must admit that there are already NUMEROUS issues awaiting FAQ... and big ones.... Armada has a couple in it’s early days, but none like keyword stacking, for example.
I actually am surprised at how many things are missing from the rules. Like the attack section says you just measure range, but not "at" or "within". And the rules on terrain are pretty bad.
The competitive scene will be a **** show because the game draws from so many different crowds. Armada tournaments are more relaxed because there wasn't another game system that was like it, which means everyone is unbiased when they play. But Legion pulls wargamers, all of who are biased by their game of choice. So yea, troop placement and LOS issues will be the number 1 problem until the RRG updates and an FAQ.
I also think Legion will be more suited for a league style game instead of tournament. Our store is doing an escalation style format. The opening weekend determined the store was Imperial. Now we are playing 450 point games, which is everything in the core. Next kit will be 800 point games, but restrictions on army building will be put in place. I think the final kit will end the series in a huge grand army game where both factions fight over control of the store. The next season will be influenced by who wins.
This interests me much more than any competitive play Legion can offer, but it's likely I will do both.
Just now, Squark said:I suspect tournaments will have the TO designate the qualities of terrain instead of the players. Although the monthly releases are going to be a problem at least at first; Veers and Snowtroopers offer a lot of new stuff to the rebels, and Han and the Rebel Commandos in "wave two" also look like they'll be a big deal.
You forgot Leia and fleet troops.
The game will largely be balanced once more content is released.
2 minutes ago, Squark said:I suspect tournaments will have the TO designate the qualities of terrain instead of the players. Although the monthly releases are going to be a problem at least at first; Veers and Snowtroopers offer a lot of new stuff to the rebels, and Han and the Rebel Commandos in "wave two" also look like they'll be a big deal.
Again, as a 40k TO, that is not feasible for an event of any size.
Especially when and if you request people bring terrain in to fill and use on tables...
And legion requires a LOT given the rules as they are... 4.5 square feet of it.
The game is built with that in mind, and less or more biases the system, which is inexcusable in a competitive environment.
Edited by Drasnighta1 minute ago, Drasnighta said:Again, as a 40k TO, that is not feasible for an event of any size.
Especially when and if you request people bring terrain in to fill and use on tables...
I think they are aiming more for league play with Legion....It lends itself more toward that I think...
5 minutes ago, Undeadguy said:You forgot Leia and fleet troops.
The game will largely be balanced once more content is released.
I was referencing the staggered release schedule- The mentioned expansions hit before their counterpart in the opposing faction.