FAQ drop before worlds confirmed

By Karneck, in Star Wars: Armada

Just so this topic didn't get overshadowed. - https://community.fantasyflightgames.com/topic/272139-adepticon-saturday-thread/

3 hours ago, comatose said:

The lead developer came around to see some game. He said we would Ben getting an FAQ very soon. I didn’t think to ask if that meant before Worlds, so be prepared for the flotilla-tabling change if you’re going. He also said that Armada is still his favorite game (even though he was just lead developer on Star Wars Legion), so I’m hopeful we’ve got at least a couple more waves if not another core set.

Quote

Clarification:

@geek19 and I both heard it from the horse's mouth that FAQ would be dropping in the next few weeks and it would 'definitely' be out pre-worlds.

I can back up the scuttlebutt about there being a FAQ drop and some potentially major changes before worlds, heard from a guy, who knows a guy, who knows a guy, of course. Besides the flotilla changes some other cards, old and new apparently, will be "adjusted" along with "maybe" relay.

Edited by Karneck

I was also near enough at Adepticon to overhear @comatose and @Eggzavier and @geek19 's "soon" FAQ conversation, so I can further corroborate. That's exciting news.

Edited by Snipafist

Oh, and the ruling during Adepticon was Strategic Adviser only works on an unactivated ship. I recall hearing that floated past the FFG crew member (nice guy, I'm blanking on his name) we were chatting with and he said he was pretty confident that's how the FAQ will rule it as well.

And wave 8? Any rumours?

8 minutes ago, Sharego said:

And wave 8? Any rumours?

Nothing. They were tight-lipped with me, anyways. The con was their huge Legion release event so that dominated everything FFG was doing. It was selling like hotcakes, too.

I suppuse, maybe in worlds. Thanks for the info!

1 hour ago, Snipafist said:

Oh, and the ruling during Adepticon was Strategic Adviser only works on an unactivated ship. I recall hearing that floated past the FFG crew member (nice guy, I'm blanking on his name) we were chatting with and he said he was pretty confident that's how the FAQ will rule it as well.

Not surprising, but it will make the card a big less relevant.

23 minutes ago, Green Knight said:

Not surprising, but it will make the card a big less relevant.

I played Saturday at Adepticon and unfortunately got shuffled next to people I had already played(so take the sample size with a grain of salt) however I still saw it in a lot of lists. The 'unactivated ship' ruling didn't drastically change it's usage in my opinion.

I had brought one with a 5 activation list and faced two 3 activation lists with Adviser and a 4 activation list without. It helped out a bit against the 4 list and I saved him against the 3 lists a couple of turns, seems to be a good way to go but still haven't worked out the exact permutations of how that works. The running joke all day was calling him 'the politeness officer' as one player would trigger and the other would pass it right back. "Hello there, Strategic Adviser Jones here, I'll need you to activate a ship"..."Oh hello Adviser Jones, this is Strategic Adviser Smith here. I'm afraid we can't do that at this time, I insist, please activate a ship."

I hope they FAQ it so that the opposing player MUST activate a ship, just as the card is written. This was discussed a bit at Adepticon with no real consensus as to whether or not it would be a good fix.

Re: Wave 8

Our source confirmed that there is a wave 8 and that we would be hearing about it at some unspecified time in the future.

That's the best we could do on that one, we're not bothans after all and I wanted to survive adepticon ;)

Edited by Eggzavier

If FFG is watching this thread, I actually have a request for the next FAQ: would it be possible to have a section that specifically details how "set aside" ships and squadrons and upgrades work? The framework is in the current FAQ, but it's split across several entries (a lot of it is in Hyperspace Assault, for example, but not all of it) and it seems like it would be easier to understand and take up less FAQ real estate that way.

For example:
Prior to the "deploy ships" step of setup, all players' ships, squadrons, and upgrade cards resolve as usual. Any ships or squadrons that are set aside from that point will be set aside as detailed on the card that allows it. Set aside ships and squadrons are not considered to be in the play area at all. Upgrade cards equipped to set aside ships have no effect, and if their effect would normally trigger after fleet deployment was completed, they do nothing (even if they placed tokens on the board earlier). Once set aside ships are deployed to the board, they and their upgrades will work as normal going forward from that point.

Because set aside ships do not count as being on the board, they do not prevent a player from losing the game if he or she has no ships remaining on the board. Any models still set aside at the end of a game count as destroyed.

Edited by Snipafist

Here’s hoping some positive tweaks to some of those expensive ion cannon upgrades!

Here’s hoping some nerfs to mass flotilla lists! Though because I only have 2 for each faction, it’s unlikely to impact me in reality either way.

How much would a tabling rule actually matter?

I know now everyone hates on fish farm. And I’m that one you can usually get a huge number of tokens but I was pretty sure that successful games involve not losing your big fish.

In ISD Sloane 5 flots with mass squads does the ISD die? Usually not I thought so that would not change much.

Also still doesn’t change that mass squad lists are taken about 20% of the time but win 56% of the time.

Raddus is the real winner.

17 minutes ago, Blail Blerg said:

How much would a tabling rule actually matter?

I know now everyone hates on fish farm. And I’m that one you can usually get a huge number of tokens but I was pretty sure that successful games involve not losing your big fish.

In ISD Sloane 5 flots with mass squads does the ISD die? Usually not I thought so that would not change much.

Also still doesn’t change that mass squad lists are taken about 20% of the time but win 56% of the time.

Yeah, but thats because most of the time, people are diverting force to try to contain the flotillas which allow the fish to survive...

Now, if all you need to do is kill one ship to net 400 points.... That's a big'n/

Start with the assumption you're losing, what, 270 points? that's the worst case... So that's 130 points you can lose while Whaling.

At which point, ever turn before the end of turn 6 you kill the fish earlier, you get 45 points of further buffer, thats either stuff you can lose to win, or its more MOV differential.

I don't care how survivable a 200pt Pickle is... When a full 400 fleet is thrown at it, its got to be more concerned... Activation padding only helps on the turn its out of range.

3 minutes ago, Drasnighta said:

Yeah, but thats because most of the time, people are diverting force to try to contain the flotillas which allow the fish to survive...

Now, if all you need to do is kill one ship to net 400 points.... That's a big'n/

Start with the assumption you're losing, what, 270 points? that's the worst case... So that's 130 points you can lose while Whaling.

At which point, ever turn before the end of turn 6 you kill the fish earlier, you get 45 points of further buffer, thats either stuff you can lose to win, or its more MOV differential.

I don't care how survivable a 200pt Pickle is... When a full 400 fleet is thrown at it, its got to be more concerned... Activation padding only helps on the turn its out of range.

Yep.. even a gallant/Yavaris with 3+ flotillas is more vulnerable to a blitz.. even with the squads hitting you have a good shot at tabling them (tho a 9 or 10 pt win will still need some very good play and/or luck).. It will encourage MSU lists with actual combat ships (and more reasonable activation advantage).. it won't make those (or fishing/BSDavenger) lists useless, but will make them riskier

8 hours ago, Blail Blerg said:

How much would a tabling rule actually matter?

I know now everyone hates on fish farm. And I’m that one you can usually get a huge number of tokens but I was pretty sure that successful games involve not losing your big fish.

In ISD Sloane 5 flots with mass squads does the ISD die? Usually not I thought so that would not change much.

Also still doesn’t change that mass squad lists are taken about 20% of the time but win 56% of the time.

It would matter a lot, like others are saying.

Right now, the Super Pickle survives or the Sloane Christmas Tree survives because blitzing it means suffering big losses and then getting tabled to the squadrons. Totally different situation if the opponent can charge at the only combat ship on the board and drill through it with all the firepower available. No single-ship fleet would be viable anymore for tounaments, because it doesn't matter how many enemies that single ship takes down with it, as once it goes down the game becomes a 10-1 automatically.

Yup one "ship" lists become huge risk vs reward. Will they still have a place? I believe so, it'll just be much harder to pull off.

59 minutes ago, Nostromoid said:

It would matter a lot, like others are saying.

Right now, the Super Pickle survives or the Sloane Christmas Tree survives because blitzing it means suffering big losses and then getting tabled to the squadrons. Totally different situation if the opponent can charge at the only combat ship on the board and drill through it with all the firepower available. No single-ship fleet would be viable anymore for tounaments, because it doesn't matter how many enemies that single ship takes down with it, as once it goes down the game becomes a 10-1 automatically.

+1

Theyve just spent what, 2 waves? Boosting medium and large ships.

If they do this flotillas count as tabled thing , then they will be moving backwards on the large ships......

Edited by DrakonLord

It also hurts squadron+flotilla heavy builds by stripping them of MoV.

Plenty of games end with all combat ships on one side destroyed, but a flotilla or two and max squadrons floating around. If the winner suffered heavy losses, maybe that's a 6-5 or a 7-4. Change tabling, and the winner's MoV jumps up one or two brackets, and now maybe it's an 8-3. Same gamestate, very different scores.

8 hours ago, DrakonLord said:

+1

Theyve just spent what, 2 waves? Boosting medium and large ships.

If they do this flotillas count as tabled thing , then they will be moving backwards on the large ships......

How so? It just means you cant pile on every upgrade on your one big whale if you dont want just one combat ship.

Also, if this rule does change, does that mean the upgraded flotilla versions are considered combat ships since they can shoot out of all sides? They are nearly nonexistent in today's meta.

25 minutes ago, ripper998 said:

How so? It just means you cant pile on every upgrade on your one big whale if you dont want just one combat ship.

Also, if this rule does change, does that mean the upgraded flotilla versions are considered combat ships since they can shoot out of all sides? They are nearly nonexistent in today's meta.

I’m... pretty sure the “flotilla” rule is the decider.

sunce the rebel combat can only shoot front/back

On 25/03/2018 at 4:30 PM, SpaceC0wboy said:

I had brought one with a 5 activation list and faced two 3 activation lists with Adviser and a 4 activation list without. It helped out a bit against the 4 list and I saved him against the 3 lists a couple of turns, seems to be a good way to go but still haven't worked out the exact permutations of how that works. The running joke all day was calling him 'the politeness officer' as one player would trigger and the other would pass it right back. "Hello there, Strategic Adviser Jones here, I'll need you to activate a ship"..."Oh hello Adviser Jones, this is Strategic Adviser Smith here. I'm afraid we can't do that at this time, I insist, please activate a ship."

Judging by the image on the card, I think you'll find he is a she! ;)

40 minutes ago, Don Henderson fan club said:

Judging by the image on the card, I think you'll find he is a she! ;)

To quote a great Jedi general:

"I think he's a she. And I think she's a changeling."

I think the rule might just limit the number of flotillas someone can place on the table, vs. the tabling rule if all small or larger ships are destroyed.

30 minutes ago, eliteone said:

I think the rule might just limit the number of flotillas someone can place on the table, vs. the tabling rule if all small or larger ships are destroyed.

giphy.gif

;)

Edited by Snipafist