Does his effect work on other vehicles with more than one weapon? Can Speederbikes fire both weapons after Weiss has used his free action?
General Weiss
34 minutes ago, TobyW said:Does his effect work on other vehicles with more than one weapon? Can Speederbikes fire both weapons after Weiss has used his free action?
Uh, his free action only affects the vehicle he's equipped to
When FFG's cards say "your" it refers to the attached unit, not the player.
Even if they didn't, the card has to be used as a free action during the AT-ST's activation. At the end of that activation, the effect ends.
Got it. The "each of your minis" wording threw me off.
38 minutes ago, TobyW said:Got it. The "each of your minis" wording threw me off.
I believe that's future proofing for any vehicles that may come have arsenal/an imperial pilot slot and come in squads like the speeder bikes.
Got another question about him.
Currently he can only be used on the AT-ST. This unit already has Arensal 2. Does it stack when you use Weiss? Will the AT-ST have Arsenal 4 this way? I found nothing about the Keywords with "X", if they stack or not.
IF they are not stacking, what reasons does this card have (currently...)? Isn't it really uncommon to add a card to a set that has no use for this unit where it is in? Form this i would understand that the AT-ST will have Arsenal 4 this way, and can fire up to 4 weapons. But as said, i found nothing in the rules.
31 minutes ago, Tokra said:Got another question about him.
Currently he can only be used on the AT-ST. This unit already has Arensal 2. Does it stack when you use Weiss? Will the AT-ST have Arsenal 4 this way? I found nothing about the Keywords with "X", if they stack or not.
IF they are not stacking, what reasons does this card have (currently...)? Isn't it really uncommon to add a card to a set that has no use for this unit where it is in? Form this i would understand that the AT-ST will have Arsenal 4 this way, and can fire up to 4 weapons. But as said, i found nothing in the rules.
Not in the rule book but in the preview article they said it stacks
1 minute ago, KraydKaflar said:Not in the rule book but in the preview article they said it stacks
I assume that all "keyword x" will stack.
I would say the intent is clearly that it stacks, but @KraydKaflar is right, the RRG doesn't actually deal with stacking unit keywords. So it doesn't, probably, for now.
Just now, Tokra said:I assume that all "keyword x" will stack.
Yeah that's how I'm reading it. Hopefully they will say something on it soon.
If impact 1 stacks for multiple instances of impact in a pool, I see no reason arsenal x would be different.
14 minutes ago, Nyxen said:If impact 1 stacks for multiple instances of impact in a pool, I see no reason arsenal x would be different.
Thanks, this was it. I was thinking what keyword was mentioned in the RRG. It was Impact.
For example, a unit that performs an attack using both a weapon that has impact 1 and a weapon that has impact 2 contribute dice to the attack pool, that attack is treated as using a weapon that has impact 3 which allows that unit to change up to three hit results to critical results.
It could as well be that these effects do not stack. Would not change so much for most effects. Impact would still be the same if it is only impact 1 and impact 2. There is no difference when these two are alone or are combined to impact 3.
But for Arsenal it would matter. There is a difference between having two times Arsenal 2 and adding it up to Arsenal 4.
I think it's odd that General Weiss is NOT a commander. He's a General after all... General Veers is a commander...
NOW if you're into tinkering, the General Weiss weapon upgrades from Imperial Assault's AT-ST can be made to fit the Legion Walker and they look SWEET. If, like me, you've always thought the AT-ST looked a little weak on the Right side, this is an easy way to shore that up.
I should hope that it all stacks. Otherwise, he'd be a pointless upgrade until another Imperial vehicle with crew slots is released. And I would be shocked if another other large vehicles don't have some level of Arsenal as well.
On 3/25/2018 at 5:34 PM, Makwiesel said:I think it's odd that General Weiss is NOT a commander. He's a General after all... General Veers is a commander...
NOW if you're into tinkering, the General Weiss weapon upgrades from Imperial Assault's AT-ST can be made to fit the Legion Walker and they look SWEET. If, like me, you've always thought the AT-ST looked a little weak on the Right side, this is an easy way to shore that up.
Having fought against it as a Rebel player several times now, I assure you there's no side on which it looks "weak."
5 minutes ago, kac said:Having fought against it as a Rebel player several times now, I assure you there's no side on which it looks "weak."
At the risk of killing the joke, he means visually- The left side has a Mortar and a hefty quad-barrled gun, while the right side gets a small grenade launcher.
Edited by SquarkIf this early in the game people are actually going to deny their opponent the Arsenal 4 on the only model that can take the upgrade, I just... sweet living Force people...
30 minutes ago, LunarSol said:If this early in the game people are actually going to deny their opponent the Arsenal 4 on the only model that can take the upgrade, I just... sweet living Force people...
Indeed. Especially when taking advantage of it means you have to have bought all three weapon upgrades plus Weiss.
This is however indicative of sloppy rules writing when it has not been made abundantly clear that when you have multiple sources of the same rule that they stack together. So it does need an added line of rules text to make work for the future. And hopefully when more rules are written the design team will do a better job of proof reading their stuff.
Edited by BadMotivator2 hours ago, kac said:Having fought against it as a Rebel player several times now, I assure you there's no side on which it looks "weak."
I'd have to say the rear looks pretty weak, it even gives your guns impact 1!
We all know that keywords with numbers stack. Stormtroopers can use Targeting Scopes to get Precise 2, and Weiss gives his AT-ST Arsenal 4. If it's not in the online rules reference currently, I'm sure it will be soon.
if all keywords stack does the cover 1 for the speeder bikes become cover 2 if there are 2 of them in a unit?
9 minutes ago, Kanawolf said:if all keywords stack does the cover 1 for the speeder bikes become cover 2 if there are 2 of them in a unit?
no, unit abilities dont stack, just multiple weapons in attack pools
3 minutes ago, TerrorScream said:no, unit abilities dont stack, just multiple weapons in attack pools
by that logic then Arsenal cant sack either. Plus Cover can be improved and down graded by abilities and such. They just need to put in the RRG what can and cant stack.
Unit keywords are per unit, Weapon keywords are per weapon. So 4 Stormtroopers isn't Precise 4, it's Precise 1, because there's only one instance of Precise 1 in play (on the unit card, and the unit is 4 minis). But if they have Impact grenades and use them in an attack, there's Impact 4 because there's four weapons in play (one for each mini).
The issue is that while Weapon Keyword stacking from multiple sources is clearly handled, Unit Keywords are not, so while the intent sure seems to be, say, Precise 1 on Scopes gives Stormtroopers Precise 2 or Arsenal 2 from Weiss means the AT-ST can get Arsenal 4, the actual overlap isn't referred to in the rules anywhere.