I just finished playing the most one-sided game I've ever witnessed on Vassal. I dropped into the room which my opponent had created and spawned my list - LW + Glitter + Countermeasures + Prockets + HLC Dash, paired with a Proton Bombing Crimson Specialist.
I then took a look at my opponent's list, and he was flying 8 Z-95s, four with Tracer missiles. Wow.
My opening line was "Wow, this is a nasty match up. Are you okay playing against my list, or would you prefer I flew something else?" [paraphrased, but only a little] He was fine with playing against it, perhaps not quite aware what was about to happen...
After the bomber wiped out three Z-95s at once on the third combat round (would have been 4, but one had already died) my opponent conceded and immediately left the game. Rage quitting, I assume. I had yet to take a single point of damage, and was in line to bomb his other four Z-95s unavoidably next round, and kill them all the round after that with the fourth bomb.
This has left me in a bit of a strange state. On the one hand, my opponent very clearly said he was okay with it, but his rage quit leads me to believe otherwise. So what could I have done? Change my list anyway? Fly in a stupid way to make it a closer game? There's no good option here that will give both parties a good game, once lists have been spawned (or in a tournament setting, the pairing determined). My list isn't particularly fierce, although I stand by it when compared to meta lists. My opponent certainly wasn't building his list to lose.
In a game as vast as X-wing, I think it's very difficult avoid designing hard-counters into the fringes of the game. So naturally they're going to pop up here and there, and often in settings where lists can't be swapped out or altered on the fly. What does this community think about what the protocol should be, when this kind of circumstance arrives; where the outcome of a game is an absolutely forgone conclusion before the first rock is placed?
