Checking out some cool new landing pad prototypes at Imperial Terrain while at Adepticon got me wondering: how do you get the most out of the third dimension in this game?
Sure, there are rules for climbing and clambering. But there are no bonuses or penalties for holding higher/lower ground or shooting up or down. With only six turns, taking time to climb probably means not going over big obstacles.
So how do you make use of heights more interesting? What terrain, what placement, and what tactics best bring three dimensions into play?
