This is somewhat inspired by the Goon Rules and the WHFRP3 (Aggression/Cunning/Expert) stats.
Mobs have conflated Traits (similar to the Goon Rules) instead of the normal Characteristics and Skills, but the still have normal Wounds, Strain, Soak and sometimes Special Abilities.
* Threat Level (TRL): The overall Danger Characteristic.
* Combat Training (CBT): Combat associated Skill/Proficiency.
* Slyness(SLY): Mental associated Skill/Proficiency.
* Expertise(EXP): The Mobs special Skill/Proficiency.
Mobs Dice Pools build from TRL and either CBT, SLY or EXP subject to situation.
Example:
Mage (Mob) -- TRL 4 | CBT 1 | SLY 1 | EXP 1 | Soak 2 | WT 13 | ST 13
So a Mage(Mob) casting a spell would use TRL and EXP for Dice Pool (Arcana) and SLY as Knowledge.
is that sound?