Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)
Jan Ors (25)
Adaptability (0)
Twin Laser Turret (6)
Nien Nunb (1)
Wedge Antilles (29)
Expertise (4)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Total: 99
View in Yet Another Squad Builder
This is currently my favorite list to fly and has proven itself against some pretty heavy competition (3nuQD, Nym Assaj, Dengar Assaj, trip defenders, ghost fenn, miranda nym) but it requires perfect play. Absolutely perfect play to win. So far I'm about 50/50. But, it needs tweaking.
It obviously hits like a brick house. I'm finding people have two different strategies dealing with it. Kill Wedge first, or kill Jan first. Usually Norra stays alive to end game, which is fine, she still brings a lot of pain. The problem is Jan and Wedge die really fast. Jan is focusing every turn. Wedge is TL'ing every turn he can, otherwise he's focusing. Jan saves tokens for defense, while Wedge is usually tokenless. Norra is often spending focus on attack.
So I've been thinking I need to swap out Jan. I want to keep the squad at PS9 if possible, but I want it to be something that can buff defense or be a balanced threat. I really want to confuse target priority so that you get punished no matter who gets focused first. I fear Jan is still probably my best bet if I want to keep everyone around PS9. I can replace her with Ezra stress bug and Rex... which is a valid option even though it changes the list pretty dramatically.
Options I've thought of:
Jake Farrel w/PTL, Prockets, VI, Auto-Thrusters. I prefer PTL vs Intensity when I'm running prockets.
Nein Numb w/R3A2, VI, Primed Thrusters
Fenn Rau w/VI, Hot Cop, M9G8, and add Shield Upgrade to Norra
Wes Janson w/Adapt, IA, FAA, and add hull upgrade to Norra