Hey all.
So, I'm new to Genesys (and the Narrative Dice System generally, never played SW). But there was a lot of interest in it from me and my players as a possible replacement for the abysmal Palladium ruleset for a new Rifts campaign I'm preping to run.
Most of the conversion actually seems fairly simple (especially as I'm not trying to recreate the Palladium mechanics, just the feel and setting). But I'm having a little bit of a sticking point with OCC and RCC (class, basically) special abilities. Cutting them would rob a lot of the...well, Rifts-ness of the whole conversion. But adding them would give the PCs a lot more starting abilities and powers than a traditional Genesys character. And part of our problem with Rifts was always that characters were too front-loaded and never seemed to grow much.
My solution was to create a separate talent tree for each class (kinda like the career trees from SW) and plot (or break apart) the OCC special abilities along the trees. Maybe start each character with a free tier-one OCC talent. Then players would get to choose whether they wanted to invent their exp into the "general" talent tree or their OCC-specific talent tree.
This seemed like a fairly workable (if perhaps a bit cludgy) solution, but as I haven't played the game I wanted to make sure splitting the talent tree this way wouldn't potentially hurt the exp economy.
I could also just ditch the trees and make the OCC abilities talents that could simply be bought and stuck into the existing talent tree. It would give the players more freedom and keep them from having to track two sheets of talents. But it could also lead to characters cherry-picking only a few of their better traditional class skills. Which doesn't sit right with me but...I can't put my finger on exactly why it doesn't so it could just be my bias.
Anybody have any thoughts?