As someone who is getting into Descent for the first time, I've done some looking around. While I have heard that Imperial Assault has better mechanics than Descent, I just don't like the theme. I much prefer my miniature games to be fantasy based. One of the things that interested me though are the character specific side quests. I don't see why something like that couldn't be done for Descent, right? If Descent isn't going to be supported anymore, at least they have tools to create your own quests. That's what I'd like to do, and see if anyone else had the same thoughts.
So for example I thought of one based off the fluff from Widow Tarha. So her fluff states that her husband was murdered by soldiers who thought he was an evil orc. Her sidequest could be two encounters.
The first one has her hearing a rumor that the regiment that killed her husband is on patrol nearby. It was the captain of that regiment that personally killed her husband, so she goes looking for revenge. Once the heroes arrive, they see the soldiers fighting off some of the Overlord's monsters. They decide to help out, as she doesn't want the monsters to kill the man before she can confront him. The encounter would have civilian tokens acting as soldiers. You'd have to break through a few lines of defense to get to them. The goal is to talk to the captain within a certain number of rounds. If you do, he will tell you that he's not the one who was with the regiment years ago, as that man had retired. He gives you the location. If the captain dies or you take too long, Tarha will see his face and know he's not the real one. It will take longer, but you can research who the old captain was and find where he lives. Either way you go to encounter 2.
Encounter two sees you walking into a town. There are objective tokens around the area in the houses and buildings. One of them is the old captain. The Overlords monsters are here too. They want to kill all the villagers, and if they kill the captain it's a loss for the heroes. Neither side will know which one is the captain. If the heroes won the first encounter, they can secretly look at all the tokens, so they will know where the captain is and the overlord will not. They need to reach the former captain and escort him off the map. This could be fun if the heroes won, because they can trick the overlord into sending his monsters where they know the captain isn't.
If the heroes find the captain, Tarha will first think to enact her revenge. However, she sees the feeble old man and gives him mercy instead. If the old captain is killed, then Tarha will still feel that emptiness inside. I'm not sure what the reward could be though, other than extra XP or some shop items.
What would you do for other heroes?