ARGH!!!

By Facepalm2, in Warhammer Fantasy Roleplay

I got WFRP for christmas, i was extremely happy when i got it and i couldnt wait to play it. I have been trying to get friends to play it, as i have not played it besides a quick go at the beastmen fight in a day late..... and that was just for the learning and understanding. finally, i have been able to get a few friends together to play, it was going to be next friday when all of a sudden one of my friends sugeested playing D&D 3.5E, and because of how he and a few others are really good friends, he convinced them to play it and know they are trying to get a game together next week. IT IS SO STRESSFUL!!!

Any ideas, I need help!

You can't force them to play anything. You can either make a case that WFRP is better, or that your campaign idea will be more fun, or you can wait until they want to play something else and you're all ready with WFRP, or you can find another group of players and play WFRP with them.

The key is not to force it on them. It's annoying as hell I know but a bunch of people forced to play a game against their will won't give it a fair shot. You are better off, getting a good story ready, and when the player realize "it's just another game of 3.5" you can say "I have a better idea"

If you get the opportunity (break in the 3.5 game due to illness, vacations, whathaveyou) run a really well prepared one-shot game you've made yourself - hopefully that'll give them the "Hey I wanna play more of this" bug, that RPG'ers so easily get! cool.gif

You should try to find some new players or try to show your players what they are missing.

I got aproblem in other terms - my players don't have so much time to play so I'm playeing WFRP 3rd not so offten like I would like to. And that is sad.

Here is a significant list of PLAYERS WANTED forums:

- http://rpg.net
- http://enworld.org
- http://fouruglymonsters.com
- http://thetangledweb.net
- http://www.rpgregistry.com
- http://www.giantitp.com/forums/forumdisplay.php?f=21
- http://www.rpgregistry.com
http://paizo.com
http://mydndgame.com/
http://www.accessdenied.net/index.htm

( http://rpgloop.net )
meetup.com
AND YOUR FLGS

From experience: I've always "recruited players" using D&D and then pull a bait and switch to other game systems, such as WFRP. People in general have no idea what it is, so you can get a group 'tested' with D&D first. It's hard to sell disease, misery and weakness to players right off the bat..remember, players are used to MMO's and fast food.

jh

..and this thread of course punctuates the ongoing need for FFG to put up a PLAYERS SEEKING PLAYERS forum here (one for WFRP at least)

jh

Tell them how much 3.5 sucks and that they'll only be useful at higher levels if they're spellcasters.

Seriously, some of those writers were so bitter at high school jocks that they made fighters useless compared to nerdy wizards.

*Can of Worms = OPENED*

Necrozius said:

Tell them how much 3.5 sucks and that they'll only be useful at higher levels if they're spellcasters.

Seriously, some of those writers were so bitter at high school jocks that they made fighters useless compared to nerdy wizards.

*Can of Worms = OPENED*

Interesting theory! I hope someone bites. Could be a good flame war. (starts cooking popcorn)

why not bargain with them?

tell them that you really wants to give this game a try, and that your friends should at least try it. tell them you have invested in this game and have prepared to play it with your friends. try to reason with them to try at least one session, and after that they can decide to go on with it, or go back to DnD.

at least with this reasoning you should be able to play one full session with them. And if you grind your worth of GMing, you have bigger chance that they will come back for the game.

So be prepared for that one crucial session.

let me hear from you how it went

good gaming

I think I might be having a game this friday, i will tell them it is simply a session to just learn the mechanics mostly, so to excuse it if it is not action packed, probably play a day late a shilling short with them, my brother offered to GM, so i will be on the 'field' making sure everything runs as good as it can, I will also spend some time with the GM to make sure that it is all done good.

this way i am hoping that they will understand that it wont be the best session ever so they do not have high expectations, and maybe can get to an eye for an eye,

and ya your right Mal Reynolds, i have to make sure it is as perfect as possible.

I will post how it went.

Any ideas to make it a great sessions, should i just play an eye for an eye, skip a day late?

thanks

I'd say it depends on how long you've got. if they have to make characters first that could take a while especially if they like min maxing. If that is the case I'd just go with a Day Late. If you have longer I'd use Eye because it'll leave them wanting for more. You will most likely not get through the whole adventure but if you make sure to leave them hanging on the edge when you end the first session they will want to come back for more the next. And then they're caught in you're itty bitty spiderweb *grins deviously and rubs hands frantically*

Good luck

I will probably have anywhere from 4-6 hours, so even if it takes an hour to make characters, I will still be doing good for time.

It took my players about 3 hours to make 6 characters. And it wasn't as smooth as I would have wished, even with hand outs, and the HDTV showing a step by step presentation of the process.

Granted, my group has 3 players that are completely new to role playing games and 2 others that have played some games before. Fortunately one of the players had read the rulebooks as well and helped clear up questions and doubts. And there was some degree of min/maxing and reading of all the skills / action cards and the like. Still I was expecting about an hour to generate characters and instead 3 hours later we'd merely gotten finished with the mechanical aspects of it. Still had to work out a story for the characters and all that.

Picking out action cards and talent cards was the most problematic. People didn't know what would be effective or had problems making up their minds from the vast selection. And going through all the cards still took some time, even with 2 core sets available to allow people to look at various cards simultaneously.

A standard or recommended set of action cards / talents for each career would be a godsend.

I tried to speed up that end of the process (they wanted to read EVERYTHING before deciding) by giving them a caveat that after the first session they could swap out actions once they had a feeling for how the game played. Worked like a charm, everyone grabbed something that sounded good or read easy and then afterward thought about other options and read more in depth.

Just finished my session. IT went good considering all of the setbacks,

we played a day late... everyone liked it even though a person died from the wargor. i got knocked unconsionce to, we had a high elf envoy, dwarf soilder, and bounty hunter (me) the soildr 'died', we just said that he will just be heavily injured.

at the beginning, the envoy killed a ungor, i missed one,( both were range) the soilder ran up and through a javelin, killing another, then they noticed us. Envoy went first from initiative, killed third ungor,

The gor fell from me and the soilder, unfortantealy the wargor and his team apeared behind the envoy, he ran...fast... i got the blunderbuss, one shot.

It ended with killing the wargor in a last ditch attempt, the last 2 ungor fled.

the envoy had 2 wounds left and had 1 critical.

They said that they enjoyed it and they are looking forward to finishing the adventure.