Im absolutely amazed how restrictive 800 pts is

By VAYASAN, in Star Wars: Legion

I love the current limitation. Who needs 2 ATST + Vader in the field?

10 minutes ago, Hijodecain said:

I love the current limitation. Who needs 2 ATST + Vader in the field?

From playing with "tabletop admiral" I can make this at 800 points if you want 2 ATST's and Vadar. No idea if it's competitive but it seems to be legal.

800/800
Commander.png: 1/1-2 Corps.png: 3/3-6 Special%20Forces.png: 0/0-3 Support.png: 0/0-3 Heavy.png: 2/0-2

Darth Vader [200]▼
-Battle Meditation [10]

Stormtroopers [44]▼
-Stormtrooper [11]

Stormtroopers [44]▼
-Stormtrooper [11]

Stormtroopers [44]▼
-Stormtrooper [11]

AT-ST [195]▼
[Pilot]
-88 Twin Light Blaster Cannon [20]

AT-ST [195]▼
[Pilot]
-DW-3 Concussion Grenade Launcher [15]

Edited by Skyguard

I think over time, with more units out providing variety and choice, people will gravitate towards 1000pts but as said above, there is a force org for 1600 points in the rule book so if you want to go for it :)

1 hour ago, Vineheart01 said:

i'm not sure how cheap veers or leia is but theyre bound to be muuuuuch cheaper than the powerhouses that is Luke/Vader.

I believe if you squint, Leia and Veers are both 90 Points base, with two Command slots and one Gear slot. Also while Sharpshooter is pretty nasty, they only have Pierce 1 on their weaker ranged die pools and no impact, so they are not as universally threatening as Vader or Luke.

I think that speeder bikes are stronger now with just the base set out plus the two heavy expansions, but as we get more units and list get mixed up I think that the viability of the bikes may shift. Personally I'm considering an Imperial list featuring both Commanders and an ATST - I'm quite sure with that you can still get 2 units of Stormtroopers and 2 units of Snowtroopers, but no bikes. So for this reason I'm not running out to buy more bikes.

I kind of wish they'd defined some additional sizes. I'd like to have an official "skirmish" size around 400-500 and a medium-large size around 1200. Maybe it will come later on...

I think they wanted to keep the standard size as small as possible to keep tournament rounds from taking too long.

Nothing says you cant just do smaller game sizes yourself.

The "official" format is just what the game is designed to be balanced for and what tournaments should be using.

One of FFG's legion videos is even about minimalist play for scenarios, like not even including a commander unit and just having say, a couple rebel infantry and Storm+Bikes face off.

Tbh I reccomend playing the game at 800 points a couple times first, before whining. You may find the game takes the right amount of time, has a good amount of limitatioins in what you can take so people can't take everything and create unbalance. Despite being called Legion this game really is just a larger scale skirmish wargame, and i'm okay with that. I'm not really interested in the clusterfrack style of 40k or AoS where you are moving blobs of 20-30 model units.

I can't field 5 AT-STs, This game is stupid. :rolleyes:

Gotta play it to know how limiting 800 pts is. You aren't suppose to bring the kitchen sink along with your list. You are suppose to make hard choices and cut it down to execute the strategy you are planning. Fewer points can actually be better.

I did actually think about playing LESS points. Like 400 points on one 3'x3' mat ...

I think 800 is fine. Especially in a competition situation. Like most of these games if you get the “best” stuff, you get less stuff.

Of course you and your friends can play with as many points as you like :-). The rules allow 1600, but you can play with a lot more if you want.

1 hour ago, DerBaer said:

I did actually think about playing LESS points. Like 400 points on one 3'x3' mat ...

these games work very well. you just need to remember to use at least 2 large los-blockers (large enough to hide a whole trooper unit), then those games become highly tactical.

800pts actually feels about right at the moment. You can' bring everything which means limiting choice whic means actually building you army. I feel 1000-1200 you can have everything youbreally want which kinda feels to me as reducing tactical choices. Once you get more units and there is more choice raising it to say 1000 I think is good but at the same point the 800pt games last about the righ amount of time

On 3/23/2018 at 10:28 PM, Mep said:

I can't field 5 AT-STs, This game is stupid. :rolleyes:

Gotta play it to know how limiting 800 pts is. You aren't suppose to bring the kitchen sink along with your list. You are suppose to make hard choices and cut it down to execute the strategy you are planning. Fewer points can actually be better.

Hmm, again as the OP, I stated I wasnt moaning, just an observation, I never even suggested it was a bad thing. Just amazed how much you need to 'cut out' of the new stuff to make 800.

As I say, bought one of each of the release day things and it wont make it on to the field.....but I dont regret buying it all for a minute :)

4 hours ago, DerBaer said:

I did actually think about playing LESS points. Like 400 points on one 3'x3' mat ...

As a start point, despite having 1 of each expansion and the tables to play 6x3...ill be playing 3x3 to learn the basics with my first painted troops

I don't really get the idea that "this points limit means you have to make hard choices" idea.

800 points means that if you're fielding Vader and an AT-ST you will have either 4 Stormtrooper squads or 3 Stormtrooper squads and a set of speeder bikes. Bam, you have one choice to make and that's it (allowing for minor variance in upgrades). 800 points just isn't all that great for running a balanced force, though more commanders like Veers will make this a bit better, but 1000 points is probably optimum for list flexibility without allowing you to take absolutely everything.

As has been said though you're free to work with whatever points you want and comp play is gonna be over 50% grey plastic armies so why bother?

On March 23, 2018 at 10:36 AM, Hijodecain said:

I love the current limitation. Who needs 2 ATST + Vader in the field?

I do...lol. Heck, I want an ATAT already! Yep, gonna definitely practice at 800 as I think that'll be the tourney limit, but for fun games, 1000 or higher will be better.

3 minutes ago, GreatMazinkaiser said:

I don't really get the idea that "this points limit means you have to make hard choices" idea.

800 points means that if you're fielding Vader and an AT-ST you will have either 4 Stormtrooper squads or 3 Stormtrooper squads and a set of speeder bikes. Bam, you have one choice to make and that's it (allowing for minor variance in upgrades). 800 points just isn't all that great for running a balanced force, though more commanders like Veers will make this a bit better, but 1000 points is probably optimum for list flexibility without allowing you to take absolutely everything.

As has been said though you're free to work with whatever points you want and comp play is gonna be over 50% grey plastic armies so why bother?

That "minor variance in upgrades" plays very differently vs different opponents lists though....

7 minutes ago, Ralgon said:

That "minor variance in upgrades" plays very differently vs different opponents lists though....

I dunno about that... different grenades are nice or scopes perhaps, but beyond that there isn't much to get excited about (as opposed to different force org choices).

..... the game just came out, Give it a few waves before you say there is no difference from army to army - which there is plenty now.

@VAYASAN My comment wasn't directed at you just the general childish desire we all have to have 5 AT-STs on the field and go pew pew all day. Admit it guys, that is what you really want to be doing. They did release enough at the start for you to field different armies in the same faction, which is a good thing.

1 minute ago, Mep said:

..... the game just came out, Give it a few waves before you say there is no difference from army to army - which there is plenty now.

@VAYASAN My comment wasn't directed at you just the general childish desire we all have to have 5 AT-STs on the field and go pew pew all day. Admit it guys, that is what you really want to be doing. They did release enough at the start for you to field different armies in the same faction, which is a good thing.

How to wipe the enemy as an Imperial player:

1)Take 1 Speeder Bike Unit.

2)Point it at your enemy figure(s) of choice.

3)Take time to Aim well.

4)Carefully roll your Fixed Weapon dice.

5)Optional-Reroll your dice if required.

6)Remove defeated enemy figure(s) from the board with grace.

7)Season opponent to taste with Salt.

8)Repeat steps 1-7 next turn.

1 hour ago, Indy_com said:

How to wipe the enemy as an Imperial player:

1)Take 1 Speeder Bike Unit.

2)Point it at your enemy figure(s) of choice.

3)Take time to Aim well.

4)Carefully roll your Fixed Weapon dice.

5)Optional-Reroll your dice if required.

6)Remove defeated enemy figure(s) from the board with grace.

7)Season opponent to taste with Salt.

8)Repeat steps 1-7 next turn.

Speeder bikes that good then? Still painting and havnt played yet

3 hours ago, VAYASAN said:

Speeder bikes that good then? Still painting and havnt played yet

Bikes are pretty solid but they can get focused down easily, white dice are poop.

Yeah, speeder bikes were first unit gone every game I played. Even with dodge etc. I built a list for each side and was pleasantly surprised at the decisions I had to make to fit everything. The rebel list is Luke with a couple force powers, 3 troops with one upgrade each, an at-to and 2 t-47s just cause, the imperials is Vader with some force powers, at-st with mortar, 3 troops with one upgrade each and 2 speeder bikes. I will play around once I get those on the table, but that seems to maximize what I bought at this point.