So I have been play testing a list and so far I have had very good success with it but I want to get a broader opinion from the community.
Bombers (99)
Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)
Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)
Cutlass Squadron Pilot (33) - TIE Punisher
Minefield Mapper (0), Extra Munitions (2), Harpoon Missiles (4), Proximity Mines (3), Proximity Mines (3), Long-Range Scanners (0)
I am planning to test swapping the long range scanners for guidance chips but the concern is stress on the punisher dials. The scanners allow me to get a TL focus for the initial volley, which has been devastating so far. In all the games I only lost 1 punisher per game in two of the three.
I will try and upload some pictures of round 1 of the test play for reference
Edited by Marauder1983