Below is a list I've put together to try and get some decent mileage from Konstantine. The basic idea is to slow roll in, using Konstantines ability to help ensure that enemy ships remain at a higher speed than the Victory's to keep the Quad Battery Turrets humming. The fighter screen is pretty light, and the Victory chassis anti-squadron isn't great, so there is a fair amount of susceptibility to heavy fighter/bomber lists. The 7th fleet titles, combined with the Victory's keeping in relatively tight formation, should ideally keep most attacks in the front arcs and therefore reduce able. The lack of a bid does put the fleet at the mercy of the opponent for initiative, though that can likely be mitigated somewhat by choice of objectives (which I haven't done yet). Any thoughts?
| SHIP | POINT COST | |
|---|---|---|
| Victory II-Class Star Destroyer | 85 | |
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While defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1. |
5 | |
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2 | |
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7 | |
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When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round. |
3 | |
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5 | |
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4 | |
| Victory II-Class Star Destroyer | 85 | |
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While defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1. |
5 | |
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1 | |
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7 | |
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When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round. |
3 | |
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5 | |
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4 | |
| Victory II-Class Star Destroyer | 85 | |
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23 | |
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While defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1. |
5 | |
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You cannot equip this card to a medium or large ship with a |
2 | |
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7 | |
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When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round. |
3 | |
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7 | |
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5 | |
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4 | |
| Total cost of ships and upgrades, commander included | =362 |
| SQUADRON | AMOUNT | POINT COST | |
|---|---|---|---|
| "Howlrunner" : While another friendly squadron with SWARM at distance 1 is attacking a squadron, it may add 1 blue dice to its attack pool. | 1 | 16 | |
| TIE Interceptor Squadron | 2 | 22 | |
| Total squadron cost | =38 |