Now that my regional is done, I want to fly some fun, something crazy. Give me lists for all factions. For scum, I sort of want to fly Zuckuss (since I got his alt card and never flew him before) and the Kimogila because it's cool. Any suggestions are appreciated. Now, GO!!
Give me Jank/Fun!!
Jank you say? I don't know anything but Rebel Jank... so take a look.
Norra Wexley (29)
Swarm Leader (3)
Finn (5)
Flight-Assist Astromech (1)
Alliance Overhaul (0)
Shara Bey (28)
Debris Gambit (2)
Operations Specialist (3)
Flight-Assist Astromech (1)
Alliance Overhaul (0)
Jan Ors (25)
Debris Gambit (2)
Nien Nunb (1)
Total: 100
View in Yet Another Squad Builder
9 DICE!!!! With full mods!
I flew this the other day in a fun game, it was very entertaining bashing his (lol)Kir Kanos off all the rocks. (Though he somehow survived the game.) The Jakku Gunrunner managed to one shot Carnor Jax, and Ryad decided it was better to let Jostero to have his shield back for free, rather than take a second range one fearlessness shot. Also five of the seven ships on the table spent two back to back turns locked up with ions.
Jank Bonearm (100)
•Dace Bonearm (28) - HWK-290
Draw Their Fire (1), •Cikatro Vizago (0), •Cloaking Device (2), Pulsed Ray Shield (2)
•Captain Jostero (27) - Kihraxz
Fearlessness (0), XX-23 S-Thread Tracers (0), Ion Dischargers (1), Vaksai (0), Pulsed Ray Shield (1), Vectored Thrusters (1), Munitions Failsafe (0)
•Unkar Plutt (23) - Quadjumper
•Ketsu Onyo (1), Pattern Analyzer (2), Inertial Dampeners (1), Spacetug Tractor Array (2)
Jakku Gunrunner (22) - Quadjumper
Intelligence Agent (1), Ion Bombs (2), EMP Device (2), Spacetug Tractor Array (2)
Let's see:
- Zuckuss (VI, Dengar, Mist Hunter) (33)
- Dalan Oberos (VI, Enforcer, ?? droid ??) (27 + ??)
That's a pair of PS 9s with barrel rolls who are going to be relatively solid hitters, and 40 points to throw in other stuff. I'd go with some sort of an arc dodger, as the Hammer to the Anvil.
- Fenn Rau with Push the Limit, title, Autothrusters is a pretty easy 34 points.
- Guri with Push The Limit, SVMk.II, Autothrusters starts at 32 points, easily scales to 35 with Virago/FCS.
- Thweek SVMk.II, Autothrusters starts at 27 before Virago, so he'd be 32 with FCS and Glitterstim.
With the extra room in any of these, getting some kind of Astromech (Unhinged is easy, R5-P9 or R4-B11 are spicy, and Salvaged is probably a sleeper: ditching a ship crit is nice with that hull/shield ratio) and some kind of ordnance is a first thought (Harpoon for Dalan? Proton Torpedo or even Advanced Proton Torpedo on the ace?). Another option would be Expertise for Zuckuss. The green/red ratio isn't great on a Mist Hunter, but it'd be nice to be able to Evade every turn and still have full rerolls on a 4/5 dice attack. Probably not really worth the points, since 33 is probably too pricy anyhow.
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Alternately, instead of an Ace, go for 2 more ships. Sunny Bounder is cheap in a Light Scyk at 12 points, or 18 in a Light Scyk with a Flechette Cannon or Linked Batteries.
To pair with Sunny Bounder in a light, pair with an Unhinged for Dalan and a bare-bones Thweek at 27 or a PS 1 Karthakk Pirate with Autoblaster Turret, Long Range Scanners, and choice of 1-point scum crew. Boba Fett or Greedo would be my choice.
To go with a Heavy Scyk Sunny, I'd add a Heavy Scyk Inaldra with Crack Shot and Ion Cannon. Crack an Ion onto someone, and then collapse onto a predictable ship for ideally a Bullseye Focus/TL shot from Dalan and a 5-dice Zuckuss blast.
//
That's not too janky, it's just efficiency with mediocre ships.
Edited by theBitterFigIn honor of shadowport hunter coming to the seasonal kits:
M12-L Kimogila Fighter: Cartel brute (22)
Long-Range Scanners (0)
M3-A Interceptor: •Inaldra (21)
"Heavy Scyk" Interceptor (2)
Crack Shot (1)
Ion Cannon (3)
Pursuit Craft: Shadowport Hunter (36)
•Dengar (3)
Protectorate Star.: Zealous recruit (21)
Concord Dawn Protector (1)
Total: 100/100
Rebel Jank. PS11 alpha strike is too slow..
Roark in his HWK with Ion Turret.
Lt. Blount with Swarm Tactics and Thread Tracers.
Airen Cracken with Swarm Tactics, Harpoons and GC.
Gray Y-Wing with R2D6 plus Swarm Tactics, Plasma Torps, GC, and Ion Turret.
100pts. Roark makes one of the others shoot at PS12. Swarm Tactics then allows all ships to shoot at PS12. Blount give out Target Locks, the Gray takes out shields on the target, then either you have Airen's Harpoon and an ion turret shot. Airen's free action allows Roark to change targets or set up one of the others for next round.
Enjoy!
Three t-65s with FAA, Braylen, gunner, r3a2. Or just four t-70 blues with FAA. Pure mad fun
These are all worth a tinkle...
https://imgur.com/gallery/jaPq3
This one even has a Kimogila in!
Fenn Rau (28)
Fearlessness (1)
Autothrusters (2)
Concord Dawn Protector (1)
Black Sun Enforcer (25)
StarViper Mk. II (-3)
Black Sun Enforcer (25)
StarViper Mk. II (-3)
Binayre Pirate (12)
Binayre Pirate (12)
Total: 100