I'm running a drop-in game tonight and was wondering how other GM's handle new players to an existing game. Not in terms of story or introducing the PCs to one another, but in terms of building those PCs. I can think of a few options here;
1) Spend time with each new player creating a new PC,
2) Prefab some PCs for new players to pick from,
3) Remove ownership of PCs so new players can play existing PCs that have no current player (i.e.: the player is away),
4) Have new players create their PCs "on the go".
I'm mostly leaning toward trying out option 4 and having the new players build their PCs as we play. Has anyone tried this yet? Does anyone have any advice? The session will run for no more than 4 hours, so I'm reluctant to use up the first hour or so guiding new-to-RPGs players through character creation while other players sit around. Last week it took almost 2 hours to talk 4 new RPGers through character creation - 3 of them had near to zero experience with TTRPGs, and none of the 4 had seen Genesys before.