A-Poon

By martini74, in X-Wing Squad Lists

Not sure if this was tried out yet, but I plan on running this at a weekend tournament.

Green Squadron Pilot(25) [Green Squadron Pilot(19), Deadeye(1), A-Wing Test Pilot(0), Guidance Chips(0), Rage(1), Harpoon Missiles(4)]

So, four of these. Any thoughts?

Looks means. They are fast ships. My only concern would be how many explode before they launch the missiles. A-wings are fragile, and being at PS 3 doesn't help.

I have an extreme love of the starwing swarms, they are a little more durable.

I don't like it at all, as an A-Wing player.

look at how many points you have tied up in Harpoons

4 harpoon

2 for not taking refit

1 for deadeye

thats 7 points for a harpoon missile... very inefficient. you can do prockets for 5.

the problem is, after your harpoons gone, you still got 2 die attack fragile A-wings, and you used 24 points of your list to get them.

Edited by Wiredin

Agreed. They will die very very fast. And Rage will shut them down.

So instead of the harpoons, how about:

Green Squadron Pilot(25) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Snap Shot (2), Crack Shot(1), Proton Rockets (3)]

OR...

Green Squadron Pilot(25) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Crack Shot (1), Autothrusters (2), Proton Rockets (3)]

OR...

Green Squadron Pilot(25) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Proton Rockets (3)]

snap crack prockets is a ton of fun. would do well before lowhricck and all the additional defensive stacking. I love a-wings, probably more than most, but they are not so good at pushing damage through. :(

Ended up 1-2. Wrote a battle report on it, just look over there. I like the list. Might switch harpoons up with some cruise missiles. This is more a fun list. Would have enjoyed going against low agility ships, but never did other than three wookie liberators.

Edited by martini74
12 minutes ago, Wiredin said:

snap crack prockets is a ton of fun. would do well before lowhricck and all the additional defensive stacking. I love a-wings, probably more than most, but they are not so good at pushing damage through. :(

Agreed...

That's why I've started experimenting with the following:

Green Squadron Pilot(20) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Snap Shot (2), Crack Shot(1)] X 5

OR...

Green Squadron Pilot(25) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Crack Shot (1), Autothrusters (2)] X 4

OR...

Green Squadron Pilot(27) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Swarm Leader (3), Autothrusters (2)] x1

Green Squadron Pilot(24) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Autothrusters (2)] x3

When you've got five, I don't think having Autothrusters is quite as important. It's also a little easier pushing damage through, as well as giving you blocking without sacrificing shots. With four, I believe you need a little more damage protection, which is what PtL and Autothrusters give you. PtL also gives you a little more offensive punch, as you can both target lock and focus when you're not going to be receiving a bunch of shots.

Whatever version you use, they are a boatload of fun to fly.

Definitely Autothrusters would have done little yesturday as I went against all ships.with arcs and no turrets. Guidence Chips became usefull. Every time I fired off the Harpoons it was a combo of hit/critcals but all four dice had something on there I liked.

Rage/Deadeye works as a proxie TL so I only need one action to fire off with the harpoons.

7 hours ago, underling said:

Agreed...

That's why I've started experimenting with the following:

Green Squadron Pilot(20) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Snap Shot (2), Crack Shot(1)] X 5

OR...

Green Squadron Pilot(25) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Crack Shot (1), Autothrusters (2)] X 4

OR...

Green Squadron Pilot(27) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Swarm Leader (3), Autothrusters (2)] x1

Green Squadron Pilot(24) [Green Squadron Pilot(19), A-Wing Test Pilot(0), Push the Limit (3), Autothrusters (2)] x3

When you've got five, I don't think having Autothrusters is quite as important. It's also a little easier pushing damage through, as well as giving you blocking without sacrificing shots. With four, I believe you need a little more damage protection, which is what PtL and Autothrusters give you. PtL also gives you a little more offensive punch, as you can both target lock and focus when you're not going to be receiving a bunch of shots.

Whatever version you use, they are a boatload of fun to fly.

I was incorrect with my point costing earlier. I forgot the Chardaan Refits on some of the examples above when they aren't using missiles.

That actually gives them 8 points to play with in their upgrades, which opens up a few more possibilities.

I've done fairly well with the following:

4 x Green Squadron Pilot w/ PTL, Juke, Refit, Title and AT's.

This comes in at 24 pts each but there wasn't really much more to add. I have tried replacing one of them with either a PTL, Swarm Leader GSP or PTL VI Jake but this seems to work best. A-wings don't do too much damage but if you get 4 pointing at the same thing with Juke triggering they can do some damage. I've tried the Snap/Juke list and found it too fragile but I may have been flying it wrong.

In the munitions department I usually favour:

4 x Green Squadron Pilot w/PTL, Prockets, Title and Guidance Chips. At the time I had Adaptability as triple jumps were a thing and I wanted to have the PS advantage but these days trick shot may be a good call, not that I play much these days.