Original list contained two VIC 1's with ord. experts, vet caps, tractor beams, and Vet caps, and the fighter ball was 2 TIE's, an interceptor, sabre squadron, black squadron, and howlrunner. Played against a 4 corvette and 1 mc80 list and was unconvinced by their effectiveness, so have swapped them and some squads out for d.caps and VIC 2's instead. General tactic with this list is to keep things in front arc of the destroyers for as long as possible with konstantine and cause some collisions (which was successful to an extent).The fighter screen is simply to suicide in, cause some hefty damage, and then let counter do the finishing touches, with support from a kallus red/black die quasar. Veteran captains are just for those crucial navs if I need to engineer one turn or to increase my shield regeneration if they get in a large firefight. Objectives are designed to support the build as much as possible, close range intel scan just for a free 10pts every now and then, contested outpost will allow me to control where the enemy is, and solar corona to help the VIC's survive firefights a little better.
Konstantines wall
Assault obj: Close range intel scan
Defense obj: Contested outpost
Navigation obj: Solar corona
399/400pts
VIC II Star destroyer: 85pts
- Veteran captain 3pts
- Disposable capacitators 3pts
- Seventh fleet star destroyer 5pts
= 96pts
VIC II Star Destroyer: 85pts
- Veteran captain 3pts
- Disposable capacitators 3pts
- Seventh fleet star destroyer 5pts
= 96pts
Gozanti class cruisers: 23pts
- Comms net 2pts
= 25pts
Gozanti class cruisers: 23pts
- Comms net 2pts
=25pts
Quasar fire II class Cruiser-Carrier: 61pts
- Admiral Konstantine 23pts
- Flight Controllers 6pts
- Agent Kallus 3pts
- Boosted Comms 4pts
=97pts
Squadrons: 58pts
- 3 TIE interceptors: 33pts
- Black Squadron: 9pts
- Howlrunner: 16pts
Want to keep the list focussed on Konstantine but any suggestions to improve other factors would be appreciated.