Allowing talents how Genesys does

By damnkid3, in Game Masters

I was wondering if anyone has tried to use some of the Genesys rules in star wars? I know ship combat had improvements made.

Had anyone tried to use the talent system in genesys, removing charts and careers?.

I know I saw a sheet with all of the talents and what level they felt they should be at.

If anyone know remembers the name of that thread can you share it.

Thanks!

33 minutes ago, damnkid3 said:

I was wondering if anyone has tried to use some of the Genesys rules in star wars? I know ship combat had improvements made.

Had anyone tried to use the talent system in genesys, removing charts and careers?.

I know I saw a sheet with all of the talents and what level they felt they should be at.

If anyone know remembers the name of that thread can you share it.

Thanks!

I think it be ok for a short game. But a long campaign not so sure about, one of the problems I had I played Genesys was that there's no obvious way to get more career skills besides talents like "Basic Military Training Tier: 2 Activation: Passive Ranked: No Athletics, Ranged (Heavy), and Resilience are now career skills for your character", but that is the only talent that gives career skills. Buying access to a basket of talents and career skills makes sense considering how vast the Star Wars galaxy is and the amount of different story telling opportunities the characters encounter.

It's been discussed (search for it). It should work fine, but you should liberally use the talents from the Genesys Talents Expanded project (search for it or check the Genesys resources page). That would solve the problem Eoen mentioned about not having ways to get more career skills, since you could just use Well Rounded for that.

As cool as the Genesys system is in this regard it's not really worth the effort to do the conversion. The current FFGSW system is a bit bloated but it works and there are surprisingly few balancing issues, all things considered. Start messing with the Talent Trees and such and you have no idea what unintended consequences will arise and ripple through the system. Plus if you do you're essentially cutting yourself off from Oggdudes amazing toolset which is so helpful to Players and GMs that that alone is reason enough to let sleeping dogs lie.

Edited by FuriousGreg

I have a suspicion that sometime in the future, FFG will release Star Wars RPG version 2, using Genesys.

9 hours ago, Edgookin said:

I have a suspicion that sometime in the future, FFG will release Star Wars RPG version 2, using Genesys.

I can actually see them avoiding it, although I would prefer to be wrong. The Genesys character style doesn't allow for a splat book for every career. But I suppose, theme, region, and era books could still be done so there's still hope.

13 hours ago, Ahrimon said:

The Genesys character style doesn't allow for a splat book for every career.

Not "career", but they could easily create splat books for "archetypes", with recommended Talent purchases for different flavours. Then they wouldn't be constrained by artificial limits on number of archetypes per core book, setting, or whatever. They can make as many as they like until our bookshelves are groaning under the weight of it all...

I also don't think there needs to be a lot in the way of buying extra career skills. You can still buy the non-career skill ranks, it's only 25XP extra than a career skills for all of them, and if the GM has a problem with that they can offer extra XP.

That could definitely work, most of the expansion books deal with an archetype theme over new specializations anyway. Signature abilities could be interesting though. By archetype would be the easy way. I wonder if making them a second tree, or just talents that you have to have other talents to buy first.

Actually what I'd like to see are "mini-trees". Eg: if you wanted to be a Martial Artist, here is the suggested list of Talents you will need, with all the prerequisites accounted for. The assumption would be that once you have all the talents, you should be able to take names and kick ***. No limits and no grid/path, and if, in your quest to become Space Lee, you decide to dabble in computer hacking on the way, you can always just do that rather than buying a whole spec you might only use 1/3rd of...