Raddus Odds of survival

By Darth Max, in Star Wars: Armada

I was thinking of building a fleet where Raddus drops a big bad Mc75 double arcing the enemy's meanest ship and blocking them. The Question of interest is will I survive?

Im thinking worst case scenario is I meet a BTAvenger with SW7 and external racks (or smtg meaner?) Now whRaddus Danger Dropat are the odds I can survive a front shot+ram like shown on the left...

Then what do I need to bring my odds upwards of 80% of survival at minimal cost?

  • -Lando?
  • -Aspiration?
  • -EWS?
    -Major Derlin?
  • -Other

I’d like to ask the forum if there are also better options than dropping it directly in front for hunting ISDs. I’m assuming here a lot of other ships will die in one shot and let the ISD move away.

Lando and Aspiration are about it.

Against a BT avenger you need Raw Shields and Hull, and a way to mitigate dice that isn’t defense tokens, because your tokens mean squat.

with Aspiration, you are basically stating “15 damage to kill me with one shot” (9 Hull, 5 shields, one redirected shield due to XI7, shield/hull dropped due to HIE or APT)

Lando can take the edge off for that one shot you take...

The problem is the ISD will either then jump you at speed 3, or at least survive enough to Get away.

Edited by Drasnighta

I am not sure why you would volunteer for the front arc if you were using Raddus though.

7 minutes ago, Blail Blerg said:

I’d like to ask the forum if there are also better options than dropping it directly in front for hunting ISDs. I’m assuming here a lot of other ships will die in one shot and let the ISD move away.

From reading you can drop more agile ships to the side (Mostly if you have 1st player) and follow up on a chase (2 turns to destroy the ISD)... MC30c drop on the side... ISD moves forward... MC30c gets up his derrière... Best case scenario you get the rare Double side arc shot

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Assuming your opponent is BTAvenger with ISD-K External Racks and Leading Shots, your survival rate is around 90%. It drops to 70% if he has CF command ready. (All these calculations assume that his commander is not Vader, otherwise 5-6 black dice with double rerolls are really bad news for you)

4 minutes ago, TallGiraffe said:

I am not sure why you would volunteer for the front arc if you were using Raddus though.

The volunteering for the front arc, is because it practically blocks the victim into place... I guarantee a double arc when I play, (twice if I get first player and live to see another round) but it seems survival odds are too low...

Edited by Darth Max
1 minute ago, Darth Max said:

The volunteering for the front arc, is because it practically blocks the victim into place... I guarantee a double arc when I play, but it seems survival odds are too low...

Sure you will survive the ISD one round of fire. Though it leaves you pretty vulnerable to other ships or squadrons in their fleet. Okay you take down the ISD, but is the lose of your cruiser worth it is the question.

2 minutes ago, TallGiraffe said:

Sure you will survive the ISD one round of fire. Though it leaves you pretty vulnerable to other ships or squadrons in their fleet. Okay you take down the ISD, but is the lose of your cruiser worth it is the question.

Probably not... :'(

1 hour ago, Darth Max said:

I was thinking of building a fleet where Raddus drops a big bad Mc75 double arcing the enemy's meanest ship and blocking them. The Question of interest is will I survive?

Im thinking worst case scenario is I meet a BTAvenger with SW7 and external racks (or smtg meaner?) Now whRaddus Danger Dropat are the odds I can survive a front shot+ram like shown on the left...

Then what do I need to bring my odds upwards of 80% of survival at minimal cost?

  • -Lando?
  • -Aspiration?
  • -EWS?
    -Major Derlin?
  • -Other

Depending on speed and other factors you can generally accomplish your goal by Raddishing in at medium range (of course I use the Armored Cruiser mostly). Less firepower coming your direction, but you still hit back plenty hard.

I have done what you suggest here and it can work, but will generally lead to the loss of the 75 later in the match. You need a valid escape plan after the double arc if you're going to make it.

3 minutes ago, shmitty said:

Depending on speed and other factors you can generally accomplish your goal by Raddishing in at medium range (of course I use the Armored Cruiser mostly). Less firepower coming your direction, but you still hit back plenty hard.

I have done what you suggest here and it can work, but will generally lead to the loss of the 75 later in the match. You need a valid escape plan after the double arc if you're going to make it.

Yup. Off-threats, blockers, secondary shots with the MC75, etc can all give the other guy a whole lot to worry about in a really short time.

As for survivability: Lando, EWS, and Aspiration are probably your best bets for the BTvenger apocalypse shot. Worst case, they've got something you're pretty sure you can't weather? Don't challenge the front arc.

That's the nice thing about the Radish: options.

1 hour ago, PT106 said:

Assuming your opponent is BTAvenger with ISD-K External Racks and Leading Shots, your survival rate is around 90%. It drops to 70% if he has CF command ready. (All these calculations assume that his commander is not Vader, otherwise 5-6 black dice with double rerolls are really bad news for you)

This is for a bare MC75 or EWS,Aspiration,Lando MC75

So, I was thinking, start of round you plop the MC75 at long range of the ISD, then Profoundly drop a HH into the side of the ship. Go first: Move the HH first, let them move up towards your MC75, then close-med range with your Mc75. Downside, you need last/first, probably a lot of transports AND a big-buttt bid. and SAD would help here. Or Bail, but you can't have both unless you can fit another large, which starts to get really tricky.

Cheap Liberty, MC75, HH, 3 transports? Bail?

Or if they're playing 1+5 ISD with long and this is impossible, set up the death shots on something else, like the transports. In this case, your opponent's correct play is to fully utilize the death dealing his ISD can provide, and will kill some of your small ships as well.... might be a wash. (So much for counterplay)

I've found you can do it, as long as some combination of the following apply:

- Its 1-on-1 (i.e. there isn't a second ISD coming up close behind)

- You have a suitable defensive upgrade, and perhaps crew too

- You have a suitable black dice crit upgrade (e.g. assault protons or assault concussions)

- You have first player (so in the second turn you can hit the ISD again before it hits you)

- You have already worn it down a bit with long range fire or fighters

The ISD is tougher, but you are putting out more damage overall, especially once the black dice crits are taken into account. At the end of it you'll be hurt, but as long as you move away and can steer clear of further damage you should be OK.

Aspiration, Damage Control Officer, Boarding Troopers, Quad Battery Turrets on an Armored 75. Deploy juuuuust outside short range, let him either come to you and eat a bunch of damage after you tap his useful tokens, or you fire blue and red dice at him and then move to get closer for next turn. Kuat boarding troopers don't like viable contain tokens and a metric ton of shield health they have to get through.

seems like a bad plan. Yes you'll probably survive the attack, but the mc75 might very well kill the isd from a double arc rear shot/ram. even if the ISD lives, it's going to be really hurt, so finish it with a follow up the remainder of the round or the next. A brawler can take a hit, but the goal is never to exchange equal blows, instead to maximize your advantage while minimizing your opponents ability to fight. Getting all Art of War up in here ;P

3 hours ago, Darth Max said:

I was thinking of building a fleet where Raddus drops a big bad Mc75 double arcing the enemy's meanest ship and blocking them. The Question of interest is will I survive?

Im thinking worst case scenario is I meet a BTAvenger with SW7 and external racks (or smtg meaner?) Now whRaddus Danger Dropat are the odds I can survive a front shot+ram like shown on the left...

Then what do I need to bring my odds upwards of 80% of survival at minimal cost?

  • -Lando?
  • -Aspiration?
  • -EWS?
    -Major Derlin?
  • -Other

not sure why you're worried about SW7 unless the BTA is commanded by Darth Vader. Your best bet will be Lando, Aspiration, and ECMs to fend off the inevitable followup shots. To ensure survival, I'd put the extra shields on your front and far side to ensure BTA doesn't get a followup.

But your most important "upgrade" is to have first player, ensuring BTA is still in range after it inevitably moves. You can even cause him further grief by placing your Raddus Launcher ship in the side arc, forcing BTA to either ram in place or move to another double arc. You'll get to follow up with another excruciating attack at close range that will likely destroy it completely.

3 hours ago, Darth Max said:

Then what do I need to bring my odds upwards of 80% of survival at minimal cost?

Drop the Mc75 in medium range just on the edge of close. No Boarding Troopers, no black dice. Force them into your double arc black range. This is an Mc30 tactic that works really well.

Cost = nothing

Software solutions are always cheaper than hardware solutions.

28 minutes ago, Matt Antilles said:

Drop the Mc75 in medium range just on the edge of close. No Boarding Troopers, no black dice. Force them into your double arc black range. This is an Mc30 tactic that works really well.

Cost = nothing

Software solutions are always cheaper than hardware solutions.

Only works if you have activation advantage though.

Depending on your opponent, the OP''s tactic might be the valid one. While you don't want to take that big hit, if you can basically get two turns of double arc due to first player, it can be worth the risk. Like others have mentioned, being able to get away is the challenging part. Id recommend being speed 3, facing away from the rest of the opponent's fleet, using a ram to stay in position for the second turn of shooting, while spamming repair commands. Luckily, vs BT avenger your other sides will still have shields, and if you can do a combination of repairing the side that was shot, as well as a few points of hull you could be alright. It's a high risk/high reward play.

One other option if you are feeling daring. Use tractor beams on the 75 and slicers on something else. It can be played around by a skilled opponent, but you could make it harder for them to move out of your range if you want to try deploying in their side arc.

If I may suggest an alternative tack, if the enemy is a Large, you can drop off either beam such that (assuming activation advantage and that the drop is a 75) the victim can’t escape a double arc regardless of maneuver while denying his front arc. Deploy on a parallel course at equal or lower speed to stay in position and you see why the first and only time that happened to me in CC Sovereign was in hyperspace two turns later.

16 hours ago, Darth Max said:

This is for a bare MC75 or EWS,Aspiration,Lando MC75

That was bare MC75. Aspiration would obviously survive the shot. I can run numbers for EWS, however given the high chance of survival even for a naked ship, I don't know if its worth doing.

For a (six front shields) Aspiration to get one-shot, it takes an Avenger+Boarding Troopers+Spinals Cymoon that cranks red 6 doubles and no blue accuracies, and even then it needs to ram for the last point of hull.

Don't drop an MC75. Drop an MC80 Battle Cruiser instead.

Drop it behind the ship and set up a losing chase scenario for the enemy ISD.

Somebody had to. ;)