Harpoon Change: Store uses this rule

By eagletsi111, in X-Wing

6 minutes ago, FlyingAnchors said:

Yes. While it’s not quite the same effect of dealing splash damage, rolling 3-5 potential crits on one target with APT is definitely up there on the nastiness level.

Yeah I think Saw is going to be spicy.

5 hours ago, BVRCH said:

Yeah I think Saw is going to be spicy.

Throw in lowhrick (or Fenn) to help protect Nera, and then squeeze in Lt. Blount and Rex and I present you FSR 3.5.

Blount sets up Harpoons and then Nera knocks them flat.

Edit: to get Blount with harpoons you’ll have to take Fenn Rau, Lowhricks a bit to expensive for this setup.

Edited by FlyingAnchors
5 minutes ago, FlyingAnchors said:

Throw in lowhrick (or Fenn) to help protect Nera, and then squeeze in Lt. Blount and Rex and I present you FSR 3.5.

Blount sets up Harpoons and then Nera knocks them flat.

Edit: to get Blount with harpoons you’ll have to take Fenn Rau, Lowhricks a bit to expensive for this setup.

On that note, I'm keen to try Saw with Wulffwarro. It could be a nice way to regulate his ability triggering whilst dishing out some decent damage.

It doesn't fix the only real problem with Harpoons, which is the @$% ridiculous complexity.

(Yes, yes, they might be undercosted by 1 point. That's just not that big a deal.)

I greatly dislike it. I'd rather just see them banned.

I'll also stump again for my personal favorite change. 5-point Harpoons. While awkward, they aren't fundamentally broken, they're just a little too powerful for their point cost. At 5 points, Harpoons are still probably the best missile most of the time, but making a choice to use a different missile isn't foolish.

On 20/03/2018 at 8:08 PM, Favoritism Flight Games said:

With Harpoons nerfed in such a way, how is the meta? Harpoons are an important source of damage against hyper-tanky lists, so I'm curious if your meta is ruled by Lolthal/Fenn and Wookies?

For Wookies : You can get a Reinforce token only if you have Shield tokens. When you loose your last Shield token, remove your Reinforce token.

Just logical...

On 3/20/2018 at 3:03 PM, AngryAlbatross said:

Harpoons are fine in my humble opinion, they keep the cancer at reasonable levels.

What we really need is harpoon torpedo's so my x-wings can out joust gunboats.

well thats the quickest way to ruin a game ive ever heard, lol.

by that logic the jumpaster fix was to release a 3/3/3/3 turret primary arc dodger for 20 points.

53 minutes ago, Vontoothskie said:

well thats the quickest way to ruin a game ive ever heard, lol.

by that logic the jumpaster fix was to release a 3/3/3/3 turret primary arc dodger for 20 points.

I think that was the original stat line for the TIE aggressor. But it was too aggressive. So instead we got the TIE *****.

On 3/20/2018 at 3:08 PM, Favoritism Flight Games said:

With Harpoons nerfed in such a way, how is the meta? Harpoons are an important source of damage against hyper-tanky lists, so I'm curious if your meta is ruled by Lolthal/Fenn and Wookies?

Yes, this would happen even more than it is now.

On 3/20/2018 at 3:30 PM, Stay On The Leader said:

Awful

Agreed

18 hours ago, Wedge Nantillais said:

For Wookies : You can get a Reinforce token only if you have Shield tokens. When you loose your last Shield token, remove your Reinforce token.

Just logical...

Or, you cannot use Reinforce until you have no shields. More logical?

So Reinforce isn't like a Wookiee going all Hodor on the bulkhead, pushing back the laser blasts?

6 hours ago, Stay On The Leader said:

So Reinforce isn't like a Wookiee going all Hodor on the bulkhead, pushing back the laser blasts?

Too soon :(

On 3/20/2018 at 12:27 PM, Npmartian said:

Make them scum only then. Gunboats and Miranda can survive with Homing Missiles.


They are fine on gunboats. Easily beaten. But such a good idea to ONLY given them to Scum Nym. He needs a serious buff. Nym is struggling more then Soontir at the moment.

On 3/21/2018 at 7:30 AM, eagletsi111 said:

so I played in my old store, When I got there I was informed that a house rules for harpoons is as follows:

Harpoons take a missile slot and a modification slot. They told me for FFG tournies they will use the standard rules, but the rest of the time these. They gave me time to mod my lists and It turns out its actually a pretty good nerf. Instead of getting 4 hits, I was getting only 3, because of no LRS and Guidance and it took skill to set up shots, still very powerful, but seemed to be much more balanced.

What does everyone think of this rule?

What is the stores fix for TLT then?

1 hour ago, DodgingArcs said:

What is the stores fix for TLT then?

TLTs take two turret slots

8 hours ago, GrimmyV said:

TLTs take two turret slots

So no one can actually have them. That’s a pretty good fix.

5 minutes ago, DodgingArcs said:

So no one can actually have them. That’s a pretty good fix.

I would have gone with making them a hardpoint upgrade, but yeah, that's pretty good

13 hours ago, GrimmyV said:

Too soon :(

We're coming up on 2 years, is it always going to be too soon?

2 hours ago, Sparklelord said:

We're coming up on 2 years, is it always going to be too soon?

Hey, that scene hasn’t even appeared in the books yet. That’s gonna be a fresh wound made a thousand times worse.

Actually, for TLT's. They state that all crits count as blank results on the dice.