Harpoon Change: Store uses this rule

By eagletsi111, in X-Wing

so I played in my old store, When I got there I was informed that a house rules for harpoons is as follows:

Harpoons take a missile slot and a modification slot. They told me for FFG tournies they will use the standard rules, but the rest of the time these. They gave me time to mod my lists and It turns out its actually a pretty good nerf. Instead of getting 4 hits, I was getting only 3, because of no LRS and Guidance and it took skill to set up shots, still very powerful, but seemed to be much more balanced.

What does everyone think of this rule?

Thanks

I like it actually. Best and simplest change I’ve seen.

Harpoons are fine in my humble opinion, they keep the cancer at reasonable levels.

What we really need is harpoon torpedo's so my x-wings can out joust gunboats.

Edited by AngryAlbatross

With Harpoons nerfed in such a way, how is the meta? Harpoons are an important source of damage against hyper-tanky lists, so I'm curious if your meta is ruled by Lolthal/Fenn and Wookies?

1 minute ago, Favoritism Flight Games said:

With Harpoons nerfed in such a way, how is the meta? Harpoons are an important source of damage against hyper-tanky lists, so I'm curious if your meta is ruled by Lolthal/Fenn and Wookies?

... just like everyone else's already?? (Yeah I know it'll be even more so). All of those ships are awful power crept

1 minute ago, Blail Blerg said:

... just like everyone else's already?? (Yeah I know it'll be even more so). All of those ships are awful power crept

lol yeah. I don't particularly like the power creep of Harpoons, but I can't imagine the game without them currently. Rebels (and Palp Aces) are all that exists without Harpoons in the game. I'm not sure Scum can even create a competitive list without Harpoons. I appreciate that this is only a 'house rule' but it's basically just a 'hey guys, only Rebels (and Palp Aces) get to play the game, everyone else go to some other FLGS' rule.

I like the idea.

I really don't get the "but ma harpoons" love, nor the insistence on them being the only thing standing between us all and __________. (insert boogeyman here) Honestly, they seem to be far more trouble than they're worth, but extremely overpowered when they do work, and very much ahead of the curve of every other missile in the game. I'd also love to see their more serious effects only play out on large base ships, or ships worth X number of points or more.

12 minutes ago, Favoritism Flight Games said:

lol yeah. I don't particularly like the power creep of Harpoons, but I can't imagine the game without them currently. Rebels (and Palp Aces) are all that exists without Harpoons in the game. I'm not sure Scum can even create a competitive list without Harpoons. I appreciate that this is only a 'house rule' but it's basically just a 'hey guys, only Rebels (and Palp Aces) get to play the game, everyone else go to some other FLGS' rule.

Make them scum only then. Gunboats and Miranda can survive with Homing Missiles.

Edited by Npmartian

Awful

1 minute ago, Stay On The Leader said:

Awful

The rest of the meta is awful. =)

It's ok, but just limits who takes Harpoons instead of actually controlling Harpoon creep. Ships like Miranda and Nym who dont really need their mod slot wont care so much. Khiraxszxvzxzsz just laugh with their 3 mod slots. You just hurt ships like Vader who takes Engines sometimes instead of chips, and gunboats like vynder that relies on adv slam.

Really just need anti ordnance upgrades similar to Countermeasures but for small ships. Not being able to build to counter stuff just limits the ships that are playable.

Modification = 1pt

"When you are declared the target of an attack, and are defending against a torpedo or missile attack, you may discard this card. The attacker cannot reroll dice during this attack."

Gives other ordnance like concussion missiles and proton torps a bit of a reason to play them and reels back Harpoon creep. Gives generics a little survivability so they arent just alpha'd into oblivion. A crackswarm could field a couple of these up front. Nice mod for howlrunner. Takes a mod, so ordnance carriers cannot have ordnance+chips+antiordnance (other than Khirazxszxzszxszxzsz)

Its really unnecessary, harpoons are already dropping away as people learn to deal with them. A house rule like this just preps you to get killed when you play without the rule.

Our regional's on the weekend had a single harpoon missile in the top 8, and it did not win. It was not the only missile even. There were very not that many lists running them at the regionals and the ones running more then 1 finished in the bottom half.

In my personal opinion good missiles are great for the game as they are something that takes good flying to counter. If you are going to fly your ship like a potato then ya harpoons are going to rip you open, but if they nerf harpoons you will be on here complaining about the next thing that rips you open.

I am also not a fan of people changing the rules based on how they personally feel i have had bad experiences in other games where the community leaders put house rules in to change the game to be more beneficial to their own play style. Its one thing if you are playing a casual game with a friend but to blanket statement that all none official events use a custom rule set just rubs me as someone trying to manipulate the game in their favor.

The worst part about Harpoons is that X-wings, B-wings, and Y-wings can't take them.

30 minutes ago, Biophysical said:

The worst part about Harpoons is that X-wings, B-wings, and Y-wings can't take them.

If those ships could take them I still dont think harpoons would move into the top ten most used upgrade cards.

2 minutes ago, catachanninja said:

If those ships could take them I still dont think harpoons would move into the top ten most used upgrade cards.

I know, but I'd live it if movie ships had easy access to "OP" stuff.

38 minutes ago, Biophysical said:

The worst part about Harpoons is that X-wings, B-wings, and Y-wings can't take them.

Nera Dantels with Harpoons frightens me.

7 minutes ago, SabineKey said:

Nera Dantels with Harpoons frightens me.

She'd still only get one shot off before melting anyway. It's sounds troublesome but it's still a B-wing.

17 minutes ago, Biophysical said:

I know, but I'd live it if movie ships had easy access to "OP" stuff.

Well if you wanted op stuff then they should all have tlt

This would just be a bandaid. I don't think it'd really do much. The top tier ships still have access to predator, expertise, etc to mitigate the loss of guidance ships.

Yes and no. Yes in that the B-Wing chassis is sadly rather fragile, but there is plenty of Rebel tech to use to extend her life (Lowy, Rebel Rau, Rex, Biggs). Getting off both Harpoons under that condition wouldn’t be too bad for her.

Edit: Sorry, @BVRCH , forgot to quote you.

Edited by SabineKey
21 minutes ago, SabineKey said:

Yes and no. Yes in that the B-Wing chassis is sadly rather fragile, but there is plenty of Rebel tech to use to extend her life (Lowy, Rebel Rau, Rex, Biggs). Getting off both Harpoons under that condition wouldn’t be too bad for her.

Edit: Sorry, @BVRCH , forgot to quote you.

Well we’re about to get the light version of that when saw drops so... minus the condition but still pretty potent.

2 minutes ago, FlyingAnchors said:

Well we’re about to get the light version of that when saw drops so... minus the condition but still pretty potent.

Saw crew?

14 minutes ago, SabineKey said:

Yes and no. Yes in that the B-Wing chassis is sadly rather fragile, but there is plenty of Rebel tech to use to extend her life (Lowy, Rebel Rau, Rex, Biggs). Getting off both Harpoons under that condition wouldn’t be too bad for her.

Edit: Sorry, @BVRCH , forgot to quote you.

You have a point, but as a Rebel player (and a lover of B-wings) I couldn't see myself taking Nera even under those conditions. She's expensive and with that dial, she's most likely going to eat her own harpoon splash damage. It'd be fun to play around with and you'd probably have varied success with it, but I still don't think it'd really be an issue.

2 minutes ago, BVRCH said:

You have a point, but as a Rebel player (and a lover of B-wings) I couldn't see myself taking Nera even under those conditions. She's expensive and with that dial, she's most likely going to eat her own harpoon splash damage. It'd be fun to play around with and you'd probably have varied success with it, but I still don't think it'd really be an issue.

Fair.

15 minutes ago, SabineKey said:

Saw crew?

Yes. While it’s not quite the same effect of dealing splash damage, rolling 3-5 potential crits on one target with APT is definitely up there on the nastiness level.