The game balance is basically out of whack for these two firing modes. In nearly all cases there is no reason why you'd opt for Semi-Auto given a choice between it and Full-Auto, and in most cases (yes, the Accurate Errata in 3.0 has helped this somewhat), no reason you'd want to use Single fire over Full-Auto. Furthermore, the profiles of these fire modes are completely divorced from reality; wildly spraying bullets doesn't actually help your chances to hit a target save at the very closest ranges; if anything it hurts them dramatically, and this is precisely why servicemen fire fully automatic weapons in short controlled bursts (and the M16A2 standard issue features a burst limiter), which generally offer the best trade-off between lethality, ammo consumption and accuracy as concluded by the US Military after exhaustive study. To this end I've come up with these changes, using 'Semi-Auto' as a stand in for burst fire:
- Semi-Auto and Full-Auto fire modes do not enjoy bonuses to hit.
- Semi-Auto now hits an additional time per degree of success up to the maximum number of shots fired.
- Full-Auto now doubles all bonuses and penalties to hit due to Range. Further, Basic and Pistol class weapons firing on Full-Auto suffer a -20 penalty to hit unless properly Braced (either against an object or while Prone) or the target is within Point Blank Range. If Kneeling or Prone, reduce this penalty to -10.
- And a rip from Rogue Trader: A character can move up to their Agility Bonus in Metres while firing a Pistol or Basic class weapon on Semi or Full-Auto (modify as appropriate depending on stance). Firing a weapon on Full-Auto in this way incurs a -10 penalty to hit.
The summary effect of these changes is to improve the realism of the various firemodes while simultaneously making them more balanced against each other, Semi-Auto offering firepower markedly superior to the Single shot albeit at a greater cost in time. In turn Semi-Auto features greater flexibility and mobility than the Full-Auto firemode, which compensates with superior lethality when braced and at close/point blank range, in addition to providing access to Overwatch and Suppressing Fire.