Creating Space Ship rules

By Talzyn, in Genesys

Hey everyone! I'm currently working on a space opera setting for the Genesys system. Ive got the background done, races all done, right now I'm stuck on creating rules for space ships and space ship combat. I'm going to have my party acquire their own space ship during the first session from a space station, but I'm having trouble finding all the rules or a template on creating a space ships stats such as hull, shields, and weapons. I'm looking to create a ship large enough to carry up to ten players or NPC's and some cargo. I want decent piloting and good speed for this ship. Since it will be the parties main mode of transportation ill need it to be able to take a hit. Any help would be appreciated, thanks!

Reading through the vehicle rules, this is what I have come up with so far. I'm currently struggling with weapons to equip. Let me know what you all think of this for a campaign based ship.

SEPT-187 Ship Stats: Silhouette 4; Max Speed 4; Handling -1
Compliment: 1 Pilot, 1 Copilot
Passenger Capacity: 10
Consumables: 1 month
Encumbrance Capacity: 40
Weapons:

On 3/20/2018 at 12:03 AM, Talzyn said:

Hey everyone! I'm currently working on a space opera setting for the Genesys system. Ive got the background done, races all done, right now I'm stuck on creating rules for space ships and space ship combat. I'm going to have my party acquire their own space ship during the first session from a space station, but I'm having trouble finding all the rules or a template on creating a space ships stats such as hull, shields, and weapons. I'm looking to create a ship large enough to carry up to ten players or NPC's and some cargo. I want decent piloting and good speed for this ship. Since it will be the parties main mode of transportation ill need it to be able to take a hit. Any help would be appreciated, thanks!

"...trouble finding all the rules or a template on creating a space ships stats..."

This is due to the fact that there are none ATT.

However, the "Full Operational: Sourcebook for Engineers" is currently about to become available.

]SIDEBAR: I have independently developed formulas for determining stock values for Silhouette, Gross and Displacement Tonnage, Encumbrance and Cargo Net Tonnage, Hull Trauma and Strain Points. Additionally, I've begun developing Basic Ship Construction values for Propulsion, Maneuver/Handling, Fuel use/storage, Crew Spaces, Weapons Sizes, and such.]

I highly recommend taking a look at Coriolis. I rather dig their space combat and the system is similar enough to SW/Genesis that it would be an easy conversion to Genesis dice in my opinion.