When your opponents dice hate you

By Ronu, in X-Wing

Play X-wing long enough and you have probably experienced this. No matter what you do or how well you fly your opponents dice decide to completely go out of their way to trounce you. Case in point without mods my buddy a couple of weeks ago rolled 24 out of 28 hits/crits natural and was 28/28 with mods to attack dice. He then rolled 10/16 on defense dice, before mods. It was just silly.

All I could do was shake my head and laugh cause he never rolls like that. Next game his dice looked a bit more normal and I was able to soundly defeat him. That first game though geez. Kinda funny because it makes a B/C level list look like S tier for a brief shining moment.

Anyone have similar tales?

Been there and got spanked badly. The first round of combat my dice were golden. No blanks or focus results, everything was an evade, hit or crit. I ended that round with all my focus tokens intact. After that, the dice revolted. During the remainder of a very short game, I rolled zero natural evades. The red dice were asleep. A nine dice attack at R2 against a one agility ship netted me one damage. That was with tokens! The following rounds saw my opponent's dice go ballistic. Like I said, a very short game.

When the dice decide to go into one of these down turns, all you can do is hang on. You're not going to like the ride.

When I tried to get my wife into the game, the dice betrayed me. The red dice were giving us almost nothing, and the green dice were throwing evades EVERY ROLL. After half an hour of no damage for anybody, she got bored with it and gave up.

Magic is more her thing anyway, but it would've been nice to have somebody to play against at home...

3 hours ago, Stoneface said:

A nine dice attack at R2 against a one agility ship

How are you getting nine dice at range 2? The only way (in standard play anyway) to get 9 dice is with Norra at range 1.

I've got a friend whose luck is through the roof. I have started to numb to 3 Crit/ 1 Hit unmodded Ghost shots, but that might be the PTSD settling in. He doesn't cheat either, he legit just keeps rolling like this, even using my dice.

The fact that I still win more often than lose against him is the best reminder I have that X-Wing is still about player skill more than anything else.

Been on both sides of that.

For me the thing that I always hate most is when I have no tokens and roll 3 focus, but then a round or two later when I have Focus and Lock, I roll natural crit, crit, hit, hit. 60% of the time, it happens every time.

3 hours ago, thespaceinvader said:

How are you getting nine dice at range 2? The only way (in standard play anyway) to get 9 dice is with Norra at range 1.

Should have specified a 3 x 3 attack. Three ships each throwing three dice.

I've been on the wrong side of Nora during one of her "out bursts" and it was devastating.

Yeah that makes more sense =)

I'm infamous at my FLGS for extremely hot rolls in casual games - I can have LW+Rey Dash end the game with 10 tokens on Rey, because he never needed to use one of them.

On the other hand, I lost two games to a specific crit on a debris roll where - if any other crit had been drawn, I would have guaranteed won on the next turn. My luck typically takes a nose dive in competitive play, seeing focus + TL attacks net a hit result, or my opponent rolls two blanks in an entire game.

It's part of the reason I enjoy Armada so much - because you're able to pay the points for reliable guns, and defense dice don't even exist.

Been there have had that done to me.......yep all you can do is sit back and laugh..... :D

Happens every time, but for my dice. It must be the Force!

Faced a TLT Miranda in a recent game. My opponent could never roll more than a single hit and my Scurggs constantly kept rolling that single evade. Miranda got picked up after doing a grand total of 2 damage across 3-4 rounds of fire.

Edit: Same game, my Sunny Bounder was firing at Dash. Dash was R3 & obstructed, rolling 4 dice. Sunny had 2 dice, Focus, and Linked Battery. Rolled 2 hits into a third and Dash got 2 blank 2 focus; 3 damage.

Edited by Innese

Playing Imperials I'm used to it happening now and again, but played a game on stream and both my opponents dice and mine conspired to completely obliterate me. He was rolling amazing crits (we went back and checked) and mine were fantastically blank. Not to take away from his strategy, he had fully modded shots each time he took one. I made the mistake of banking on being able to roll an evade now and again. Lesson learned! I lost a striker behind a rock at range 3 with palp backup to 2x 3 dice shots. Lost the shuttle the turn after (not that it rolls evades anyway), and Kylo managed to arcdodge for a couple more turns.

I did turn the tables on him and borrowed his dice for a shot... and that was about the only damage I did all game.

e: sorry, I'm out again

Edited by GreenDragoon
6 minutes ago, GreenDragoon said:

I still remember a game where the first round of combat against my Jake with focus+evade at range 3 through a rock vaporized him.

We stopped and set up again because we wanted to test the lists, and such a freak accident did not help in testing.

Wow was this before AutoThrusters? I mean blanks galore there has to be more to this story how did that happen?

e: sorry, I'm out again

Edited by GreenDragoon

This is the like poker players "Bad Beat" stories :)

Mine just happened first two games at regionals in February. Back to back crazyness. I dropped after two games cause it just wasnt fun.

I flew Corran/Fenn/Low vs Bossk/Thweek/Sunny

Long story short, Bossk had Mangler and Dengar crew and never used Dengar once in the entire game cause he never rolled a blank or eyeball. His single Harpoon on Lowhhrick went 3 crits and 1 hit. Natty. Second attack on Fenn Rau with Mangler was 2 crits and 1 hit while Fenn blanked out. Third attack was 2 crits and 1 hit. Thats 7 crits and 3 hits in 10 dice WITH BOSSK. Sunny Blounder had linked battery and used it once all game. Sunnys was rolling two hits (turns into three hits), two crits (turns into 3 crits). two eyeballs, lol. Most insane one-sided game I have ever played. After third round, Low had 2 hull, Fenn got one-shotted by Bossk, and Corran was down to 1 hull thanks to Sunnys awesomeness. He obliterated all of Corrans shields in one attack.

Round two vs Quickdraw,Backdraft,Tie Shuttle

First engagement goes lovely, I take hardly any damage and remove Backdrafts shields. FOR THE REST OF THE GAME CORRAN IS ATTACKING BACKDRAFT AND DOES ZERO DAMAGE. Opponent rolled paint every time. I have focus and lock on backdraft and getting three hits constantly and never did another point of damage.

Once when playing a sort of HotAC campaign, I was flying a fully fresh X-Wing with a focus token and got shot round 1 by one of these things:

latest?cb=20140425133245

It rolled three hits and a crit. I rolled four blanks. I spent a Force Point (a thing we had in that campaign) to reroll all my dice. Rolled four blanks. Faceup damage was a double, my ship exploded.

Not sure what the odds are on that, but they have to be low.

My dice hated everybody and everything. They go for maximum insult. Blanks on greens and nothing but hits and crits for days on the red. Variance is immediately restored when you start to believe you can depend on those results.

7 hours ago, Innese said:

Edit: Same game, my Sunny Bounder was firing at Dash. Dash was R3 & obstructed, rolling 4 dice. Sunny had 2 dice, Focus, and Linked Battery. Rolled 2 hits into a third and Dash got 2 blank 2 focus; 3 damage.

And this is why I love flying Sunny. Not something you build a team around, but a nice little addition that can really surprise people.

Anyway, on the main topic, I must say I have been on both sides of this equation. The most recent example I can think of was when I was playing against a Norra/Rey build where I accidentally blocked my own Fang Fenn, leaving him range one of Norra (though the title could trigger) and range two of Rey. Fenn should have been a dead man, but my dice had other plans as he only took one damage that whole round.

Experienced this and nothing but this for three rounds of a local tournie and two rounds of the last. People keep lucking into 4/5 hits with no/minimal modifiers while full mods barely scratch two

It's gotten so bad that I started running DTF on freaking manaroo just so Xizor and his triple blanks of legend can survive. Never seemed to matter, despite opponents focusing him (the worst target) and him shunting two damage a round because of all the **** crits they roll

This kind of luck has been the norm now, to the point that I'm probably selling off my vipers. The amount of effort you put into manuevering them just makes it soul crushing when your opponent just lucks it all away

Even through your inter squad synergy, mods and thrusters

Edited by ficklegreendice
1 hour ago, ficklegreendice said:

Experienced this and nothing but this for three rounds of a local tournie and two rounds of the last. People keep lucking into 4/5 hits with no/minimal modifiers while full mods barely scratch two

It's gotten so bad that I started running DTF on freaking manaroo just so Xizor and his triple blanks of legend can survive. Never seemed to matter, despite opponents focusing him (the worst target) and him shunting two damage a round because of all the **** crits they roll

This kind of luck has been the norm now, to the point that I'm probably selling off my vipers. The amount of effort you put into manuevering them just makes it soul crushing when your opponent just lucks it all away

Even through your inter squad synergy, mods and thrusters

One would think that with your username, you'd be kinda blasé about this, or abandon those pesky snot colored caltrops altogether.

I find extreme luck with green dice is more noticeable, and more embarrassing/irritating (depending on which side you are on) than extreme luck with red dice as the odds are generally lower. At the regional I attended a couple of weeks ago it took me around 20 turns just to land one hit on my opponents Interceptors, not because he was rolling exceptionally well but because he rolled just enough each time (taking into account Stealth Device, Autothrusters and tokens) to shrug off 3 or even 4 hits with regularity.

The next game crits did me in as the last attack of the game was against my Leebo with 2 hull left. One crit got through and naturally I pulled out 2 Direct Hits and lost the game by 2pts on the last action of the game. I then pulled out double Direct Hits for Leebo in the next game too.

3 hours ago, Commander Kaine said:

One would think that with your username, you'd be kinda blasé about this, or abandon those pesky snot colored caltrops altogether.

Rolling green dice is ****, but rolling vipers is heaven

3 hours ago, JudgeDeath said:

I find extreme luck with green dice is more noticeable, and more embarrassing/irritating (depending on which side you are on) than extreme luck with red dice as the odds are generally lower. At the regional I attended a couple of weeks ago it took me around 20 turns just to land one hit on my opponents Interceptors, not because he was rolling exceptionally well but because he rolled just enough each time (taking into account Stealth Device, Autothrusters and tokens) to shrug off 3 or even 4 hits with regularity.

The next game crits did me in as the last attack of the game was against my Leebo with 2 hull left. One crit got through and naturally I pulled out 2 Direct Hits and lost the game by 2pts on the last action of the game. I then pulled out double Direct Hits for Leebo in the next game too.

When Leebo is determined to be critically hit apparently he is determined to be critically hit in your case. Yeesh.