I haven't had a chance to play this game yet but I was wondering for those that want to reduce the versatility of the magic system I had an idea (which may not be effective since I haven't had a chance to play the game yet
).
Would something like letting the players craft one type of spell (type, modifiers etc) per certain amount of XP work? Maybe a 25,50 or 100xp benchmark and maybe a couple of spells too start with based on starting 100xp experience?
The heroic feats made me think of the idea, where the power can be improved based on XP levels but does not become an XP sink that requires them to be spent.
What do people think, doable, ridiculous, needs refining?
Happy for all constructive criticism either way as I haven't had a chance to play yet (hoping to get my first game in a couple of weeks).