After watching the Las Vegas Regionals finals this weekend, I was struck by how effective a quartet of Jumpmasters could be with the right equipment. Trick Shot gives them extra attack dice quite often, given the sizes of their bases... but could I make them even scarier by increasing the number of obstacles on the board? Rigged Cargo Chute only costs one, and if I could sub out one Jump for something else that ultimately costs 3 less, I could possibly maintain its effectiveness. But what could I replace a PS3 Jump with?
Maybe another PS3 Jump, that can add some extra control aspects to the list?
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Unkar Plutt (Quadjumper)
- 22 total
- Cikatro Vizago
- Contraband Cybernetics
- Pattern Analyzer
- Spacetug Tractor Array
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3x Contracted Scout (Jumpmaster)
- 26 each, 78 total
- Trick Shot
- Rigged Cargo Chute
- Obstacles: 3 largest Asteroids
EDIT: I realized I could actually add some story to this list, too. Unkar Plutt, furious at the loss of his treasured YT-1300, sets out to reclaim it. Calling in a few favors from the now-aged pirate Cikatro Vizago, he pulls together a team, contracting a trio of scouts to track down the Millennium Falcon for him, while he "acquires" a replacement Quadjumper to pursue him on his own. And if he finds that treacherous scavenger girl in the process, all the better...
Edited by emeraldbeaconNow with 75% more story!