Just now, ImpStarDeuces said:I'd agree if people weren't getting 6 turns in. That tends not to be the case in Armada. Most other games with time limits tend to make people hustle. Armada let's people contemplate or dawdle depending on your point of view. Drop the time and people will learn to automatically move faster.
To some extent, sure. But people don't always get all 6 turns in*. And some lists would suffer quite a bit being forced to plan faster. I mean, sure, you could probably shave 15 minutes or maybe even half an hour off the tournament time and tell players "just play faster!" ...but I don't think you'd get more than that (when you really need to if you want people to feel like the tournament rounds are quicker), and you're going to annoy people doing so anyway.
If you want a 90-minute tournament round (and, IMHO, Armada cannot be shortened down more than that without becoming a very different game, and I don't think anyone wants that - but I do think this is an achievable target), you'd need to make other adjustments besides simply reducing the time limit.
* And of course, as I pointed out above, some games do easily fly under that time limit. It depends a lot on list type. Some types of lists - with fewer units - just play faster . So if you want to universally reduce the play time, it behooves you to also put the requirement in place that the lists that WORK with shorter play times are the ones that need to be used.