Something Super-Duper Big Is Comin'...

By JadinED, in Star Wars: Armada

1 hour ago, GrandAdmiralCrunch said:

What about Scum? Empires at war had a scum faction in the Forces of Corruption Expansion. X-Wing has a scum faction. IA has a scum faction. It could happen.

Okay, okay. Put down your pitchforks and torches. I know this argument has flaired up before, and I’m not wanting to see it start again here. Just wanted to point out it was as likely as the others, (that being not very)

Well the scum faction from Empire at War Forces of Corruption is canon though we have no idea how strong its fleet is.

And there are other pirate fleets in both canon and Legends large enough for an Armada fleet.

Canon even has a pirate SSD in the aftermath of Endor so scum large ships aren't impossible. Rare sure but you could only fit a couple in an Armada fleet anyways.

New boxset with Resistance and First Order?
Maybe even some 3d obstacles and station(yeah right, I know....)

So if "big" is related to a ship and since Thrawn's ISD wasn't considered the "big" announcement, it could imply any larger than an ISD ship. So any of the SSD's (Executor-class, Vengeance-class, Bellator-class etc.) or any of the Battlecruisers (Resurgent-class, Allegiance-class, Praetor Mark-II class, etc.)

Alternatively "big" could also refer to a new era (first order/resistance or clone wars), a new game format (epic play) or a new faction (scum etc.)

Any and all of these would be pretty cool.

Edited by Lord Tareq
1 hour ago, chr335 said:

It is going to be an Armada specific play mat

If they didn’t make a 6x3 for legion then they aren’t for armada

I can only think of 3 things that could be classified as "big" in regards to Armada.

1: Obviously, a supersized Dreadnought class ship (executor, Raddus, etc.). This feels like an inevitability.

2: New starter sets and "Armada 2.0" with a goal of changing core game elements to speed up gameplay and attract the X-Wing crowd. The first part of this feels like a necessity to improve market share, the second seems like a distinct possibility if FFG is still to make the game play faster.

3: A new independent faction release. This feels the least likely unless I missed something really significant in Rebels . That said, we might finally get justification for a Scum faction in the Solo movie.

3 minutes ago, Palanthas said:

If they didn’t make a 6x3 for legion then they aren’t for armada

"Why buy just one when you can get two for twice the price?"

1 minute ago, thecactusman17 said:

"Why buy just one when you can get two for twice the price?"

Exactly

9 minutes ago, thecactusman17 said:

2: New starter sets and "Armada 2.0" with a goal of changing core game elements to speed up gameplay and attract the X-Wing crowd. The first part of this feels like a necessity to improve market share, the second seems like a distinct possibility if FFG is still to make the game play faster.

...improve market share? From whom? Why would they want to cannibalize from the X-Wing crowd?

1 minute ago, Mikael Hasselstein said:

...improve market share? From whom? Why would they want to cannibalize from the X-Wing crowd?

They don't have to cannibalize X-Wing sales to move more Armada products. A lot of Armada players came from X-Wing and a lot of Armada players have done the opposite. By streamlining the game to play a bit faster they could get the more action-oriented X-Wing crowd on board. FFG is counting on the fact that for many of their Star Wars minis games, there's already a lot of overlap. But when you talk to major X-Wing players about Armada, they see it as the slow and plodding casual game even though a lot of the game is more strategic than X-Wing in execution.

Part of the reason they're betting the farm on Legion is because if they can capture even a fraction of the Warhammer 40k crowd with the initial launch, it'll be a bombshell in the board games industry. Getting Armada to get a huge infusion of new players from X-Wing while Star Wars is at a peak in its hype would be abig move as well.

I would like something big to be a campaign, but not just extra squadron cards but maybe ship titles and refit cards.

28 minutes ago, thecactusman17 said:

They don't have to cannibalize X-Wing sales to move more Armada products. A lot of Armada players came from X-Wing and a lot of Armada players have done the opposite. By streamlining the game to play a bit faster they could get the more action-oriented X-Wing crowd on board. FFG is counting on the fact that for many of their Star Wars minis games, there's already a lot of overlap. But when you talk to major X-Wing players about Armada, they see it as the slow and plodding casual game even though a lot of the game is more strategic than X-Wing in execution.

Part of the reason they're betting the farm on Legion is because if they can capture even a fraction of the Warhammer 40k crowd with the initial launch, it'll be a bombshell in the board games industry. Getting Armada to get a huge infusion of new players from X-Wing while Star Wars is at a peak in its hype would be abig move as well.

You're the one who used the phrase 'market share' and attracting the X-Wing crowd. If that's not what you meant, could you please clarify what you did mean?

I agree with you that Legion is an attempt to move in on WH40K, which is about market share.

4 hours ago, Ardaedhel said:

Extraordinarily unlikely.

I wish it would happen but unfortunately you're right

4 hours ago, xanderf said:

The other interesting thing about these two is that they'd be the only way I realistically see us getting more "Experimental Retrofits", outside of FFG just making something up whole-cloth for the Rebels. Canonically, the Rebellion never fielded an interdiction-field-equipped ship (or anything particularly "experimental").

The Vong (#4) have their 'dovin basals' that could do all kinds of bizarre stuff, including pulling ships out of hyperspace. And the Hapans (#5) have their 'pulsemass generator' that acted sort of like a hyperspace minefield, resulting in basically the same effect on a battle in progress (IE., it didn't pull ships out of hyperspace, per se, but did prevent ships in a battle from jumping to hyperspace until the field dissipated).

The key thing, of course, is... what do STORES want? It does nobody any good if the new faction isn't exciting/different enough from a pure 'miniature game' marketing perspective to move retail units. This is sort of why the Vong may be the most 'likely'...assuming Disney allows it. They just have the most potential for 'cool, weird-looking, new thing on the shelf' that might bring new audiences to Armada...and that's really the thing a store wants to see. Their priorities are basically #1) What would get me more sales? ...followed very closely by #2) What gets me new customers buying this that hadn't bought before?

The rebels no longer have a "Canon" interdiction-field equipped ship because for some reason the new writers took the CC-7700/CC-7700E series from the rebels and gave it to Imperials. :( :angry:

4 hours ago, xanderf said:

The other interesting thing about these two is that they'd be the only way I realistically see us getting more "Experimental Retrofits", outside of FFG just making something up whole-cloth for the Rebels. Canonically, the Rebellion never fielded an interdiction-field-equipped ship (or anything particularly "experimental").

The Vong (#4) have their 'dovin basals' that could do all kinds of bizarre stuff, including pulling ships out of hyperspace. And the Hapans (#5) have their 'pulsemass generator' that acted sort of like a hyperspace minefield, resulting in basically the same effect on a battle in progress (IE., it didn't pull ships out of hyperspace, per se, but did prevent ships in a battle from jumping to hyperspace until the field dissipated).

The key thing, of course, is... what do STORES want? It does nobody any good if the new faction isn't exciting/different enough from a pure 'miniature game' marketing perspective to move retail units. This is sort of why the Vong may be the most 'likely'...assuming Disney allows it. They just have the most potential for 'cool, weird-looking, new thing on the shelf' that might bring new audiences to Armada...and that's really the thing a store wants to see. Their priorities are basically #1) What would get me more sales? ...followed very closely by #2) What gets me new customers buying this that hadn't bought before?

The rebels no longer have a "Canon" interdiction-field equipped ship because for some reason the new writers took the CC-7700/CC-7700E series from the rebels and gave it to Imperials. :( :angry:

lol sorry for the double post-gotta love the forums at times. My apologies.

1 hour ago, idiewell said:

The rebels no longer have a "Canon" interdiction-field equipped ship because for some reason the new writers took the CC-7700/CC-7700E series from the rebels and gave it to Imperials. :( :angry:

The one time we see the Imperials use them was 14 or 15 BBY. There's no reason the rebels couldn't have obtained some later.

FWIW, while it pains me to suggest it...

...there is a vastly more likely explanation than we have so far considered.

pic3652156.jpg

...I mean...that's "something big" compared to what we've got so far, no? (And that's "true scale" - in the sliding scale of the game, it would more likely split the difference between that length and the ISD's length)

Huge Table, completely 3D Modeled of the Surface of the death star, 3 feet by 6 feet, with a trench in the middle, with a glass cover to set your pieces on. And it will cost...... 300 dollars.

I wonder how many of you would buy it.

15 minutes ago, Zeoinx said:

Huge Table, completely 3D Modeled of the Surface of the death star, 3 feet by 6 feet, with a trench in the middle, with a glass cover to set your pieces on. And it will cost...... 300 dollars.

I wonder how many of you would buy it.

Buy it? I suddenly want to build it!

I'm just leaving this here:

I love the Vong, I loved their story arc and I would really like if they would be available. But the Mouse definitely won't allow that because it would also require blasphemers like Jacen, Jaina and Anakin Solo.

Don’t you just shift em all a generation back and Blame Rey instead at that point?

7 minutes ago, Drasnighta said:

Don’t you just shift em all a generation back and Blame Rey instead at that point?

The Vong stories have no way to exist in current canon. Either you set them before the sequel trilogy, and Chewie is alive in the movies when he shouldn't be...or you set them after the sequel trilogy, and Han Solo is alive in the novels and shouldn't be. The stories just can't co-exist.

Now, nothing says that Disney doesn't resurrect the arc for their own purposes, and puts their own spin on it (see: Thrawn). But as they are, the stories have rather a firewall on character deaths that prevent them from existing in canon. And if Disney DOES bring them back for some reason - I can't imagine their 'first pass' being handed off to only FFG for developing a new 'Armada' faction around. Disney would want to do movies or TV series or etc based on it, and giving their directors and producers total control over what that looks like, with FFG picking up the table scraps... IF they were to come back 'officially, but with a new spin on the stories'.

So I don't think that 'Yuuzhan Vong brought back to canon and here they are as a new faction' is likely to be the 'big announcement' that was teased at GenCon. Just bringing the Vong back as a purely-'Legends' set of ships and characters? Maybe, sure. A new, canonical, take on them? Nah, no way. At least not for this announcement. (I mean, sure, if Disney DOES bring them back canonically - say, with a standalone trilogy of movies directed by Rian Johnson for example - then, absolutely, FFG is going to want to use that for a new faction no doubt...but that's YEARS away, if ever, so... not this announcement )

3 hours ago, cynanbloodbane said:

Buy it? I suddenly want to build it!

4 hours ago, xanderf said:

FWIW, while it pains me to suggest it...

...there is a vastly more likely explanation than we have so far considered.

pic3652156.jpg

...I mean...that's "something big" compared to what we've got so far, no? (And that's "true scale" - in the sliding scale of the game, it would more likely split the difference between that length and the ISD's length)

I’ve come to like the Resurgent as a design but I’m not keen on the idea of smashing distinct time periods together like they have in Xwing.

I dunno, perhaps the Resurgent was in the early deployment stages during the ep4 era. Certainly seems the TIE Defender was given what we’ve seen in Rebels.

A point was made in TFA: Visual Guide that the First Order, by building them in the first place, was violating treaty restrictions - and that they were built in secret in the Unknown Regions. That, and that the First Order learned from the loss of the Executor and built a better backup bridge system for the Resurgent-class.

These things all lead me to believe that the Resurgent in the newcanon is supposed to be a First Order design rather than an Imperial design.