So, the list I'm experimenting with lately:
Faction: Rebel Alliance
Points: 397/400
Commander: Mon Mothma
Assault Objective: Opening Salvo
Defense Objective: Capture the VIP
Navigation Objective: Salvage Run
Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Slaved Turrets ( 6 points)
= 48 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Slaved Turrets ( 6 points)
= 48 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Slaved Turrets ( 6 points)
= 48 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
[ flagship ] MC30c Torpedo Frigate (63 points)
- Mon Mothma ( 30 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 122 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
= 33 total squadron cost
Card view link
Essentially Scouts for 48 points are a hidden gem as they can reliably get 3-4 damage with an accuracy per activation (4 red dice with 2 rerolls is a lot - 3 of these can easily mortally wound (or outright kill) an ISD in 2 rounds of shooting). Torpedoes provide Scouts with rerolls during initial engagement and are a good finishers once things switch to close combat, Admo is Admo (and is the best flotilla buster I'm aware of) and 7 activations is a lot even in a current meta.
The way I see it - the bulk of the list is 5 Hammerheads + 30 points Admiral (Mothma/Rieekan although Cracken is also possible for a different playstyle), which leaves 146 points for everything else that can vary (1-2 activations, bid, squadron cover)
Thoughts?
Edited by PT106