Hey folks,
Playing Imperials, and just finished Jyn's mission (High Moon) for the Peacemaker reward. Both rebels and imperials have chosen competitive, strategic gameplay for the campaign.
Very tight game, went 6 rounds, 3 heros wounded and MHD got down to 5 health left but the heros pulled it off and killed Szark.
The problem? After the game resolved, I discovered that the Rebels' heaviest hitter, Mak, had been using two powerful attachments on a one-attachment weapon the whole game. He did not do it deliberately, he was playing someone else's character for them and did not pay close attention to Mak's weapon attachment limit. So, to be clear, this was not cheating.
However, it definitely had an impact on the mission and on the Rebels strategic use of Mak to achieve their objective. Was it game-breaking? Hard to say. But it contributed to the win.
As a new Imperial, I wasn't sure how to address this. It's not a DM style game we are playing, the play is very competitive. I considered doing nothing, but that didn't sit well with me given that the peacemaker reward is going to cause headaches for me as an Imperial for the next 7 games. Calling a forfeit and denying the reward of peacemaker felt too heavy handed. One rebel suggested they forgo the credits instead (100 cr per hero) and keep the reward, which seemed fair, but now I'm wondering if even this hamstrings them too much (400 credits is a lot only 4 games in).
Anyways, wondering what you all think and how you may have addressed such problems in the past (on either side). I still want this to be fun for everyone!
Edited by TeethAlmighty