So since i've been playing catchup with armada my most recent acquisition is the interdicor, and it's been very fun to play around with.
I have a good feeling about this build, and wanted to get a little feedback on it before i start testing it out:
Screed interdictor gladiator (388/400)
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Interdictor Combat Refit (93 + 54)
+ Admiral Screed (26)
+ Wulff Yularen (7)
+ Phylon Q7 Tractor Beams (6)
+ G-8 Experimental Projector (8)
+ Leading Shots (4)
+ Interdictor (3)
Gladiator I-class Star Destroyer (56 + 27)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Raider II-class Corvette (48 + 17)
+ Admiral Montferrat (5)
+ Disposable Capacitors (3)
+ Heavy Ion Emplacements (9)
Gozanti-class Cruisers (23 + 11)
+ Admiral Titus (2)
+ Comms Net (2)
+ Expanded Hangar Bay (5)
+ Vector (2)
Darth Vader (21)
Dengar (20)
Soontir Fel (18)
Hyperspace assault
Most Wanted
Minefields
,
The plan is fairly simple; leverage the mobility reduction of the interdictor to assist demolisher in getting into prime firing positions.
Crits from the raider and gladiator should be free-flowing thanks to screed, and with any luck the interdictor can make itself tanky enough to take what is thrown at it.
Gozanti exists to push squadrons around (when it has to) and pass off tokens (when it can). And the squadron force is purely to tie up and (hopefully) kill enemy squadrons. But mostly keep them away from my ships.
Still missing imperial squadrons II and corellian conflict. Other than that if it comes with something imperial i have it, if not then i don't. (trust me there's a couple of squadrons i would have liked to play here which i don't own yet.)