Apologies if this has been done to death, I'm new around here! As a follow up to an earlier query about whether I needed to give the Tie Advanced the title upgrade if it was just flying against other wave 1 ships (the answer being no as they were balanced against each other) - I was wondering - which wave (whether ship, card or combo) 'broke' the earlier ships such that they started to need fixes? Looking at the latest releases, there must have been some point when the T65 x-wing went from "perfectly useable in a tournament" in wave 1 to "this ship needs a special double sided title card to make it viable" in wave 14.
(The reason I'm asking is that I'll be playing with friends casually, starting with the more recognisable early wave ships, and want to know at what point I need to start finding out the 'fix' cards to keep the game balanced. (Because I don't really like the idea of playing with a basic Tie/Adv which is balanced against an x wing, but then after introducing ship 'X', announcing that suddenly the Tie advanced costs a point more, but gets this special extra critical hit skill, where it didn't before. Ideally I'll freeze the ships we use before that point.)