Making Magic closer to the Force from Force and Destiny (Incomplete)

By 2HalflingsInACoat, in Genesys

http://homebrewery.naturalcrit.com/share/BkWnvCl9dG

What are your thoughts, any suggestions or clarifications that need to be made?

I am currently working on the other spells, magical item creation, adding new spell skills (I.E. Sorcery, Bardship [or some better term], Shamanism], and changing names around to work with superpowers

Edited by 2HalflingsInACoat
Added clarification on what I am working on.

I like it! It is a nice alternate way to run Magic. However I am having problems when getting a pdf of it. On the tables ¨´¨ Universal Magical Upgrades¨ and ¨¨¨¨¨¨¨¨¨¨¨¨¨¨ Magical Talents¨ the columm headers appear several times overlaying the text. Can you check it? I am using Chrome.

Linking different magic skills to different complementary skills is a nice touch, I might steal that.

On 3/20/2018 at 12:31 AM, Erahard said:

I like it! It is a nice alternate way to run Magic. However I am having problems when getting a pdf of it. On the tables ¨´¨ Universal Magical Upgrades¨ and ¨¨¨¨¨¨¨¨¨¨¨¨¨¨ Magical Talents¨ the columm headers appear several times overlaying the text. Can you check it? I am using Chrome.

Fixed, and thanks!

Any chance of someone uploading a PDF to some other site, I would love to check it out and compare it to my own ideas but homebrewry is not mobile friendly at all.