Happy Friday on Friday becuSe it’s Friday or something

By Cubanboy, in Star Wars: Armada

Hello Friends

Last night my wife had a class she asked me to attend which her friend was teaching it turned into a 3 hour deal in which I passed out and woke up late for work, the class was suppose to be 10 minutes so ......

Which leads me to this question,

What is one thing you wish someone taught you about Armada when you started/ Best Newbee Advice ?

Happy Weekend friends and be excellent to each other.

You're alive! Yay.

Can it be something i wish everyone was taught? Tokens are spent before crit effects, im looking at you avenger overload pulse

If it was just about me? Try not to space your stuff beyond 2 range rulers on deployment, the game isnt long enough for your fancy flanking maneuver to become effective.

How **** important placing obstacles and deployment was.

I want to revisit the idea of a class for appropriate beer, wine & whiskey pairings for Each Admiral.

Happy Friday!

Don't activate squadrons on Round 1 — bank that token instead.

(Obvious exceptions are obvious.)

3 hours ago, Cubanboy said:

Hello Friends

Last night my wife had a class she asked me to attend which her friend was teaching it turned into a 3 hour deal in which I passed out and woke up late for work, the class was suppose to be 10 minutes so ......

Which leads me to this question,

What is one thing you wish someone taught you about Armada when you started/ Best Newbee Advice ?

Happy Weekend friends and be excellent to each other.

Deployment and objective choice determines the outcome of a fight more then any die roll or subsequent maneuver.

Tied with:

Your opponent's strategy is contingent on having the right units on the board at the right time in the right position.

Meaning:

The best time to win the game is prior to department, the second best time is now.

Edited by thecactusman17
12 hours ago, Cubanboy said:

Hello Friends

Last night my wife had a class she asked me to attend which her friend was teaching it turned into a 3 hour deal in which I passed out and woke up late for work, the class was suppose to be 10 minutes so ......

Which leads me to this question,

What is one thing you wish someone taught you about Armada when you started/ Best Newbee Advice ?

Happy Weekend friends and be excellent to each other.

I liked you better when you were an angry penguin.

I wish, someone would have said to me: "If you paint this X-wing squadron, you will have to paint all your TIE fighters too, sooner or later!"

Till today I did 49 squadrons and still have 6 Phantoms and 5 Defenders left. And they have a unbelievable amount of solar panels ... :(

Edited by Triangular
typo

Allthough I have only two hints (both interlinked with each other), this will be a bit lengthy, because I like to give some context to it:

Armada gives the opportunity to play a wide variety of fleets. I like to indulge in this allthough there is a specific type I prefer most at the moment (MSU with little squad support - I know that this is not the best choice in the current meta). I discovered once that when I tested a new fleet that my performence with this fleet heavily influences my judgment about the strength of it. However, at one point I recognized: This is plainly wrong. I think it was during losing with an imperial 4 ships fleet (only one of them a Gozanti) that it dawned on me that the problem might have been me, not the fleet :D. Hence here is my first advise:

Advise 1: Don't judge your fleet composition because of a one time performance.

I realized that, if I had played that fleet a lot more often, if I had a deeper understanding of its demands, the game might have ended differently. In general, I think it is a good idea to specialize for some time in a specific fleet type. I don't want to say that you should play one and only one fleet from now on. As I have said, I love the diversity of the game and I happily indulge in it. However, there should be a fleet you come back to playing it over and over again:

Advise 2: Have a fleet you play excessively until you have mastered it.

At some point you will recognize that you get a much deeper feeling for the dimensions of the board, the role of obstacles, the requirements of the squadrons, and most of all of the maneuverability - of your ships and those of your opponents. Soon you will understand what command dials are needed during the different phases of the game. By specializing in a specific fleet type, you will learn a lot about the game in general. You will immerse deeper into the strategical and tactical depth of the game and most likely enjoy it more. And this is IMO true even of a fleet that is not hyper competitive and even for players that are not hyper competitive either.

3 hours ago, Darth Veggie said:

Advise 1: Don't judge your fleet composition because of a one time performance.

This is huge. I see so many players play a fleet once, lose, and then claim that the fleet sucks.

Edited by Democratus