This week on Twin Troopers, Eric and I are covering a figure I enjoy so much, I based an RPG character on him: Onar Koma, the biggest, baddest Aqualish you ever did see.
https://www.twintroopers.com/podcast/2018/2/25/episode-24-maul-remwp
This week on Twin Troopers, Eric and I are covering a figure I enjoy so much, I based an RPG character on him: Onar Koma, the biggest, baddest Aqualish you ever did see.
https://www.twintroopers.com/podcast/2018/2/25/episode-24-maul-remwp
Yeah man, how's Ponda Baba ever going to keep up with Onar!
I love love love Onar!!! His max range is actually 8 though (3 on green, 5 on blue) without focus.
I think you should talk about whether figures are good candidates for power tokens (if you have a clawdite or Ko-Tun in the list). Onar is a great one imo.
As for guardian stuff, I think provoke could actually be good with Onar, especially if you temp him into imperials and run him with riot troopers.especially if the riots are blocking him and then the opponent is forced to shoot them, and then Onar plays extra protection- thatd be a sweet combo.
1 hour ago, TheWelcomeMat88 said:I love love love Onar!!! His max range is actually 8 though (3 on green, 5 on blue) without focus.
I think you should talk about whether figures are good candidates for power tokens (if you have a clawdite or Ko-Tun in the list). Onar is a great one imo.
As for guardian stuff, I think provoke could actually be good with Onar, especially if you temp him into imperials and run him with riot troopers.especially if the riots are blocking him and then the opponent is forced to shoot them, and then Onar plays extra protection- thatd be a sweet combo.
Yeah, I cringed a little when I heard my wrong math in the episode. Sorry about that!
I love Provoke so I should have thought of it. The problem is that in most lists you're using him, there aren't any other Guardians or Troopers. I do like the idea with Riots.
I never thought, I'll ever say so, but I couldn't disagree more with Your assesment of Onar ![]()
First thing is his survivability.
Your statement, that the only group, that can take him down in one activation is focused+hidden weequays is not true. At-dp can do the same even without focus. Palpatine can one activate him if you can can perform good Emperor attack (which in most cases you can, because of Onar's attack range). If you consider focus, then ejets, rRangers, and eRangers can do the job (while eRangers need only one focus for that). Actually even garbage like rAlliance Troopers or rWing Guards could take him down with Focus. If You include bonus attack from abilities Vader and han one-round him also.
As for his lack of defense die, you consider a weakens, I would raher say, that it's actually a strength. The thing is, that his high health pool is a straight consequence of not having a defense die. As a result, as long as he still goes down with 3 good attacks, your opponent most of the time cannot cut it down to 2 attacks with things like element of surprise, hidden reflexes, weequays reroll+ though luck or all the pierce 3 dudes. Of course lack of defense die leads to situations where he goes down from two strong attacks and clean up from smuglers or officers, but it's still decent.
As for his attack, I agree with you, that it is scary, but that's all. When you play against onar you just have to swallow his damage spike (but so you have to with e Rangers or eWeequays) and take him down right after (or even ignore him completly and go for weequays). Potential 9 damage with focus is nothing exceptional, most of the "meta troopers" achvieve simmiliar results (eJets 8, eRangers 7 pierce 1, hidden focused weequays 8). However these guys get two attacks in one activation. so their numbers easily outmatch his. The other thing is, that eRangers and eWeequays attacks are thousand times more reliable because of range advantage and built-in rerolls. As for his hunter trait, as long that it's obviously his strength, it's nothing exceptional, because basicly all scum groups share it. Also running damage calculations with assasinate is pointless, because with +3 damage any group will go well (for example focused vinto with assasinate deals 13 damage in two attacks +2 unblockable damage to other figures, which can easly end up in 2-3 kills).
Main problem of onars attack is, that he is going to make 1 or 2 attacks per game. As a result if anything botches your scary focused attack (cold dice, dodge, on the lam, 3 blocks + zillo), than he can actually be ignored. The other one, is that it is actually melee, which forces you to rush him forward to be efficent. As a result, it is very likely, that he will go down right after his attack without forcing your opponenent to expose his figures to your counter. Finally, his attack is really swingy because you need good range to make his surges effective).
You also missed, that he is a melee, unique figure, which gives your opponent the possibility of playing celebration. In that case (taking into consideration, that onar will very probably be positioned ahead of your other figurs) your opponent can simply score his 9 points and then back up a little to force you to get out of position to catch up.
Don't get me wrong, I am not saying, that onar is weak, but he is nothing exceptional. (GIA!)
Edited by Szycha