Does anyone use the Valkyrie program to make RtL style adventures?

By eternaldreamon, in Descent: Journeys in the Dark

So I'm still getting into everything, and I discovered this program called Valkyrie. It's been shown on the forums already, but it doesn't look like there is anything recent. For me, I feel I will be mostly playing solitaire. That's okay though, since I played through the Road to Legends campaigns and found them really fun! It looks like this program can basically emulate what you get in Road to Legends!

I don't know if anyone is using it though. It looks like it has a lot of potential. I'm still trying to learn it, as it is a bit clunky. Is anyone around that knows how to use it and could give me a better tutorial?

I would contact BruceLgL, as he is the creator of the program. I have not used it, but I know some new content was made for it, and some have been translating The Shadow Rune to it.

I've always thought FFG should implement user content creation for RtL at some point in the future (but maybe as an aside from the quest vault for those that don't want to make an interactive quest)- a kind of enhanced quest vault where you can make it interactive like RtL if you so wish or keep it basic like the vault - maybe in the future (it's probably too costly/challenging for now) even allowing extras like cutscene / art screen and animation additions by creators and other workshop-type options, I know RtL isn't a computer game nor should it be as digitizing everything would destroy all that's great about board games- it's a tool to use with the game- but it too seems like something that could evolve in some really exciting ways in future, imagine meeting a dragon and seeing it animated the first time you meet it. Then you're moving the dragon or the hero encountering it round the board actually holding it in your hands. Or if you have the skills being able to add visuals or even animations for settings and key encounters. Not to mention a cinematic opening for your story or quest line- seeing how good some user created content for computer games has been this could lead to some amazing experiences and fan creations.

It wouldn't kill the board game if done well as both are how the world is brought to life and the adventure made more real. I'd still want to play without the digital extras sometimes too however good they were as the experience and enjoyment is different- sometimes you'd just want to play the board game without the tech. Other times the tech and the game together make for a different, equally fun experience. Consider the co op versions and other fan alternatives for how you play the board game from just using the bits to facilitate an RPG to adaptations to different gameplay styles by fans and you realise just how versatile the board game elements are. The app is just one of many ways to play.

And it can't replace having the physical game components there too- they're a key part of the experience also.

I wouldn't be surprised if we get some such goodies in future with both Asmodee and FFG developing their digital side projects.

As most people here know I love creative hands-on stuff (even stuff I don't know how to do yet that I keep thinking about 'how could I do this') and customisation which comes from doing a lot of writing, image and other creative work in my hobbies so this is another option to give players. Especially now even the least tech-savvy of us have tech like phones that can make video and great images. Some people just want a board game I know, but if you've got that creativity in you you wonder where you could take things further.

And it's becoming possible to make things at home that would, even in the basic forms we're at now, have seemed impossible a few years back, and increasingly professionally- pro digital photographers even have some concerns about how good hobbyists are getting! Tech's moved things forward a lot. There are more and more options for DIY projects of all creative types.

I need to look into the Valkyrie program myself for my Descent creations- is it hard to use for a programming newbie or fairly easy?

I'm still playing around in it. It's not very user friendly, and the tutorials on the website are a bit outdated I think. I've stumbled around to figure a few things out. Right now I'm trying to figure out how to string together multiple quests, like in Road to Legend. At the moment I can create single quests that are self contained. I want to be able to create a map that allows you some freedom in which quest you play when.

It's a bit tedious now on how you create them, but it's doable. The whole system is based on "events" which are the things that happen. You can have events play on certain triggers, like destroying a monster group, or after a certain number of turns, etc. You have to program these events in sequence though, and there isn't really an easy way to go back and find previous events. It would be nice if there was a flowchart to show you which events were linked together.

For example you start with an event to create the intro text. Then you link the next event to setup the starting tiles. Then you make one to center the camera on the search tokens that you place. Then you make one to create the monster groups. Like I said it's a bit tedious, but totally doable if you have time.

On 3/17/2018 at 6:10 AM, Watercolour Dragon said:

I've always thought FFG should implement user content creation for RtL at some point in the future (but maybe as an aside from the quest vault for those that don't want to make an interactive quest)- a kind of enhanced quest vault where you can make it interactive like RtL if you so wish or keep it basic like the vault - maybe in the future (it's probably too costly/challenging for now) even allowing extras like cutscene / art screen and animation additions by creators and other workshop-type options, I know RtL isn't a computer game nor should it be as digitizing everything would destroy all that's great about board games- it's a tool to use with the game- but it too seems like something that could evolve in some really exciting ways in future, imagine meeting a dragon and seeing it animated the first time you meet it. Then you're moving the dragon or the hero encountering it round the board actually holding it in your hands. Or if you have the skills being able to add visuals or even animations for settings and key encounters. Not to mention a cinematic opening for your story or quest line- seeing how good some user created content for computer games has been this could lead to some amazing experiences and fan creations.

It wouldn't kill the board game if done well as both are how the world is brought to life and the adventure made more real. I'd still want to play without the digital extras sometimes too however good they were as the experience and enjoyment is different- sometimes you'd just want to play the board game without the tech. Other times the tech and the game together make for a different, equally fun experience. Consider the co op versions and other fan alternatives for how you play the board game from just using the bits to facilitate an RPG to adaptations to different gameplay styles by fans and you realise just how versatile the board game elements are. The app is just one of many ways to play.

And it can't replace having the physical game components there too- they're a key part of the experience also.

I wouldn't be surprised if we get some such goodies in future with both Asmodee and FFG developing their digital side projects.

As most people here know I love creative hands-on stuff (even stuff I don't know how to do yet that I keep thinking about 'how could I do this') and customisation which comes from doing a lot of writing, image and other creative work in my hobbies so this is another option to give players. Especially now even the least tech-savvy of us have tech like phones that can make video and great images. Some people just want a board game I know, but if you've got that creativity in you you wonder where you could take things further.

And it's becoming possible to make things at home that would, even in the basic forms we're at now, have seemed impossible a few years back, and increasingly professionally- pro digital photographers even have some concerns about how good hobbyists are getting! Tech's moved things forward a lot. There are more and more options for DIY projects of all creative types.

I need to look into the Valkyrie program myself for my Descent creations- is it hard to use for a programming newbie or fairly easy?

Thas the drama they make long steps implementin games and mobiles .... then they are weakened and the sharks of GW eat them all

On 5/4/2018 at 3:50 AM, Dakkeiras321 said:

Thas the drama they make long steps implementin games and mobiles .... then they are weakened and the sharks of GW eat them all

What????

On 3/25/2018 at 2:51 PM, eternaldreamon said:

I'm still playing around in it. It's not very user friendly, and the tutorials on the website are a bit outdated I think. I've stumbled around to figure a few things out. Right now I'm trying to figure out how to string together multiple quests, like in Road to Legend. At the moment I can create single quests that are self contained. I want to be able to create a map that allows you some freedom in which quest you play when.

It's a bit tedious now on how you create them, but it's doable. The whole system is based on "events" which are the things that happen. You can have events play on certain triggers, like destroying a monster group, or after a certain number of turns, etc. You have to program these events in sequence though, and there isn't really an easy way to go back and find previous events. It would be nice if there was a flowchart to show you which events were linked together.

For example you start with an event to create the intro text. Then you link the next event to setup the starting tiles. Then you make one to center the camera on the search tokens that you place. Then you make one to create the monster groups. Like I said it's a bit tedious, but totally doable if you have time.

I wrote a guide for the Mansions of Madness module of this. A lot of the systems are the same, though I have not got around to delving (get it!?) Into the descent side of Valkyrie.

For example, campaign maps are just UI elements covered in the guide.

The shop is created by adding more than one QItem in an event, Etc.

Monsters spawn in groups for Descent but are just Spawns (in mom they are individuals spawns).

The MoM guide can be found here:

https://docs.google.com/document/d/1Gi5gTwKkw84Px0Lvk-bJ3Aml_vF3ZoljjB6a8FjWGt8/edit#heading=h.jztkz7qo4mnu

A lot of work is going into Valkyrie at present, we've added a built in rating system and feed back, which can collect statistics. https://boardgamegeek.com/thread/2100734/valkyrie-home-brew-scenarios-statistics

We also have a discord channel that has a dedicated section for Descent:

https://discord.gg/A63GpT

If anyone wants any help or advice feel free to contact me by PM (on BGG is more likely to get me, ornon discord).

Edited by scrubbless