So I was laughing about getting too concerned over early-tournament lists at this stage of the game, when there are only, like, half a dozen units. It's silly...
...but then we had a discussion over whether ATSTs or Ion rifles would actually fit. And the discussion was actually sort of fun. And then people were mentioning that sort of thing over in another thread.
So! For want of anything better to do right now, here are my lists. I guess this is more to do with anticipation than strategy, but then I'm pretty broke and I want to make sure I don't buy stuff that I'll regret, if that makes sense.
Please to mock or add suggestions:
Weatsop's Rebel cheapo two-box
- Luke (Reflexes, Push(?) )
-
Leia (
Shoot him, not me!Esteemed leader) - 2 x AT-RT with laser cannons pew pew
- 1 x AT-RT with rotary cannon
- 2 x Trooper units with Ion rifles
- 2 x Trooper units with extra dood and concussion grenades
Very obvious list, I reckon.
It's two starter boxes, adding a third ATRT (because those things are brilliant) and Leia (because she makes all that infantry half-decent, wot with a second commander bubble, her dodge-giving ability, and her suppression reducing powahs). Easy stepping stone while waiting for Leia's release: bigger infantry units, using the stuff you get from the boxes anyway. Not nearly as good without her, though.
Two ion rifle troopers since I'm pretty sure that most imperial lists will bring an ATST, so kinda-sorta an extra turn to kill the thing seems useful; they're good for a shot onto bikes; and EVERY Rebel will bring ATRTs if not a landspeeder.
Two meat-shield trooper units with concussion grenades, since they're 1. going up front to be shot at; 2. concussion grenades help a bit if speeder bikes get lost or something and come too close (blast means the volley does an extra wound, since it cancels their cover); and 3. grenades can let you split fire to try to put more suppression on enemy units.
Laser cannons on two of the ATRTs to help counter the ATST/ATRT threat, but one rotary cannon to help with general-purpose stuff. Together they can put about 5 crits on (for example) an ATST, so with some help from ion-rifleers and the odd stray crit, I can hope to two-round the thing if I'm very lucky, and three-round it fairly well, losses permitting.
Considering dropping some 'nades to go back to three laser cannons on the ATRTs. On paper it's a fair bit less damage to troopers and bikes (compared to the rotary), but a bit more to armoured targets (ATST or ATRT). Range 4 is the thing. Especially in mirror-matches (vs Rebels), but even vs Imps (where the rocket launchers want help from the grunts) range 4 should make it easier to plink away at units without them being able to get you back that easily. Plus, generally, being able to park in cover and sit there all day. If you can find it.
And no, I don't know two of Leia's command cards. But she's already excellent.
The major alternative is to drop Luke altogether to bring the T-47
- Leia (as above)
- No Luke, no kissing, thank god because eeyew
- 3 x ATRT with laser cannons pew pew
- T-47 with Wedge and a funky cannon on the back because you are ALWAYS pivoting first action, aren't you?
- 2 x Trooper units with Ion rifles
- 2 x Trooper units with nuthin', just bare naked and running, screaming, at the enemy
I really think Leia is more important than Luke. You have to bring infantry. She makes them decent. This list should easily two-round an ATST, for what it's worth.
...but it's expensive in dollars, and I reckon I'll stick with the first list for now.
For the other side:
-
Vader with
Caber TossSaber Throw, Reflexes and optional-whatever-you-like-but-probably-Push - ATST with everything that's not comms (Weiss, side cannon, grenade launchers, mortar)
- 2 x speeder bikes, one with optional comms
- 3 x snowtrooper units with nothing but bells and paint. Oh, one unit gets grenades because points-left-over
Just in case infantry is as difficult to use as I think it is.
Frankly, I probably can't afford Snowies (in money, that is), but I can take out the bike's comms and the grenades and "up"-grade them to Stormies.
Can drop the second bike to put DLT19's in, if I do go back to Stormies. That'll leave some points for a couple of cheap optionals too. That's the cheapest option in dollars, since it's just two starter boxes and an ATST. It's also, IMO, pretty good, because even suppressed troopers can shoot a DLT and be getting good work done. Really not sure which way to go on that. 3 DLTs or a speeder bike squad?
Didn't bring / do not like:
Veers: Maybe his other cards will be good enough, but boosting troopers doesn't seem that worthwhile at the level he does it. And only removes 1 suppression, compared with Leia's 2.. Will have to see him in action, I guess.
Fleet troopers: nope. Range 2 is pooh. Does that word get starred out? It rhymes with "two", anyway.
Edited by WeatsopI should put the lists instead of expecting people to click