30 minutes ago, Caimheul1313 said:@dukncuver Fair, but I contend that having to assign heights in addition to "Hard or Soft" to all terrain (which is probably the easiest solution) such as forrests of various types of trees could take much longer to determine at the start of the game with random terrain than just determining "Hard or Soft". The next thing would be to have to declare altitude for Speeders each turn, because couldn't they drop down to height 1 to duck behind that building?
I'm not sure I understand your point about the trees. Do you mean that each individual tree in a piece of area cover should be measured? In most cases probably not, if the dispersion is fairly uniform I would just go with the highest tree being the height. I don't think that altitude levels for flying models should be changed any more than trooper units should be able to "go prone" and fully hide behind a barricade(I understand suppression simulates this to a lesser degree) or an at-st can crouch down to shoot under an overhang unimpeded. Those mechanics might have their place in other games, but I don't think they do in this one. Personally, I prefer the final resting position of the models to represent where they actually are and what they can see. Perhaps my issue with determining cover falls into the category of "excessive fiddliness"? I guess I will just have to see how much it pops up in actual gameplay and see what other players think.
Edited by dukncuver