I'd like some critique on the following two talents. My design goal is to represent a quick summon where the spellcaster can take another action after conjuring something. And to be able to concentrate on that summon as an incidental.
My main idea behind this is a character who summons a weapon to use and attacks in the same round. Using the conjure spell as a stand-in for drawing a weapon. But it could easily be a summoner who fights alongside their conjured pet.
Tireless Summons
Tier:
2
Activation:
Active (Incidental)
Ranked:
No
Once per round on your turn, your character may use this talent to perform the concentrate manoeuvre on a conjure spell.
Quick Summoner
Tier:
2
Activation:
Active (Incidental)
Ranked:
No
Your character may spend one story point to cast the conjure spell as a manoeuvre with a net result of
. If you do so, you suffer a number of strain equal to the difficulty of the spell, in addition to the 2 strain suffered due to casting a spell. This number may not exceed your ranks in your spellcasting skill.
to lose the benefits of one manoeuvre (and thus breaking concentration).
. You suffer a number of strain equal to the Difficulty of the spell, which cannot exceed your ranks in Quick Summoner.